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    Video Games: Who’s Really Responsible? Melissa Hinkley Rosemary Mekita Composition I - February 29‚ 2012 Video Games: Who’s Really Responsible? It’s in the news at least once a week it seems. A crazed gunman goes on a rampage‚ leaving horror in their wake. The thought in most people’s minds are the same‚ “What caused this?” The finger pointing inevitably begins and as it seems more and more prevalent‚ those fingers get pointed at violent video games. Christopher Ferguson believes this

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    PLAYING VIDEO GAMES CAN BENEFIT YOUR HEALTH Video games are popular products that are enjoyed by a great number of people‚ but criticized by many others. One of the most common debates about gaming involves the impacts it may have on players’ health. While the majority of people believe the impacts to be negative‚ from my perspective‚ video games can significantly benefit your emotional‚ physical and mental well-being. First of all‚ playing video games is an effective way to relieve stress

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    ever arcade video game. Since then‚ video games have come a long way from just consisting of a pixelated ball and paddle. There are different themes and genres that appeal to all ages. From educational games to virtual reality the possibilities are endless. Recently‚ video games that contain violence and adult content have been under multitudes of scrutiny for being claimed to cause aggression in people and even change parts of the brain for the worse. Although it seems that playing games on electronic

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    Cause and Effect Essay Video Game Dilemma “. . . a new study has found almost half of all "heavy gamers" are six- to seventeen-years-old” (Bennett). The current generation is one being born into the most technologically advanced civilization ever. While this is excellent from a scientific standpoint‚ it can have some serious negative effects on children growing up with this equipment. Video games are gradually becoming more popular with today’s youth. The rise in video game popularity has caused

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    & Distribution has made the decision to provide a monthly video game rental programme as a result of extensive market research. The new programme will be web-based and will provide customers with the ability to rent video games using an online service. Customers will pay a monthly subscription for the service which will allow them to order and pay for video games online then receives them via express post. They can keep the games for as long as they wish then simply return them using the paid

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    September 26‚ 2012 Thesis statement : Today most children are more into video technology and violence than they are into normal outside physical activity which is the biggest problem of child obesity. Video technology has decreased the amount of physical activity in children. Because of my nephew’s interest in video games‚ he played less outdoors than most children his age. The only physical activity he was really getting was from his gym class

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    Reading: Playing with fire? Lecture 7 Week 3 References: Ames‚ Iowa. 2014. Life lessons: Children learn aggressive ways of thinking and behaving from violent video games. 24 March. Accessed July 12‚ 2014. http://www.news.iastate.edu/news/2014/03/24/violentgamesbehavior. Bushman‚ Brad J‚ and Craig A Anderson. 2001. “EFFECTS OF VIOLENT VIDEO GAME SON AGGRESSIVE BEHAVIOR‚ AGGRESSIVE COGNITION‚ AGGRESSIVE AFFECT‚ PHYSIOLOGICAL AROUSAL‚ AND PROSOCIAL BEHAVIOR: A Meta - Analytic Review of the Scientific

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    Should Video Games be Banned? An ongoing argument where people think that video games should be banned. Should video games be banned? All of the arguments are repetitive and based on false belief‚ with very little real evidence. Some people think‚ ‘Violent video games should be banned because they influence the young minds of our generation and that they will bring cruelty and death among thee by doing indescribable acts of scandalous crime‚ thieving from innocent people and slaughtering their

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    Has it ever occurred to anyone to look at how much time and money is being wasted in an industry that prides itself on the entertainment it provides‚ the video gaming industry? The problem is not the industry itself‚ but the types of games it is creating. Too many games have become graphic‚ sexual in content‚ and quiet aggressive. These games are not only infesting the minds of the adolescent communities‚ but people of all ages. The addictive nature‚ real life plots and incentives rewarded throughout

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    effect of video games on children”. The amount of information researched on the psychological effect was a lot and thus the topic question for the research was then changed to “the psychological effect of video games on children”. The main reason for researching this topic was the fact that there are a lot of young children in the world who play immensely violent games. Many children and their parents ignore the game rating. Many parents do not understand the adverse effect that those video games would

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