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    play many games with them‚ hide and seek‚ -‚ -‚ etc. When you were playing around‚ suddenly one of your friend tripped himself and fell on the ground‚ he cried. His mother came‚ rushing‚ and calmed him down. After he calmed down‚ all of the sudden‚ out of nowhere‚ your parents and other kids’ parent came and told you that you could not play anymore‚ because you could fall like the earlier kid and hurt yourself. That does sound stupid‚ does it not? I mean‚ just because one kid got hurt‚ because he did

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    describe future developments The field of video games is one of the most exciting because it is constantly developing and advancing so quickly. Unlike a lot of areas of ICT which have reached a level of stability‚ all parts of games‚ gaming and games development are still growing and will continue to grow. This means there is the potential for individuals to have completely new ideas and be the first to create something in the field. The popularity of games is growing exponentially‚ with more and

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    Video Games and the Benefits They Bring Since the mid 1980’s the popularity of video games has spread like wildfire. With updates to current technology we have gone from the very basic games such as Pong‚ Mario‚ and Tetris to the vast lifelike expansive worlds of games like Mass Effect‚ Skyrim and Diablo. As our technology grows‚ so does the realism in our video games. We have gone from a ball and a stick moving back and forth to a vast list of choices that a player can make while exploring

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    P. Stephen Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact‚ between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 hour and 17 minutes a day‚ resulting in 7 hours and 38 minutes per day in 2009 (Reinburg‚ 2010). This amount of time is mind-blowing when added

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    Antitrust in High Tech

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    been defined for several industries‚ and in the late 90s‚ especially for the technology industry. This is what the Antitrust movie tries to present to the public‚ just how far one man goes in order to stay ahead of his competition. The whole story starts when a young and smart computer programmer decides to start a high-tech start-up firm based on a great software idea. However‚ before the company starts‚ the young programmer‚ Milo‚ receives an amazing offer from a giant high-tech company. At this company

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    Video Games Case Study

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    going to discuss how different cultures view video games. I will also determine whether they see video games as beneficial to their culture. Video games can be a powerful learning tool according to Daphne Bavelier a researcher at the Unversity of Rochester. He did a study on the first-shooter game "Unreal tournament" found that players were able to increase there perceptual and atention skills by playing that game. Since this game is a pro-social game which means communcating with other people online

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    this report is to find out what couse high staff turnover in hospitality industry. And try to solute those problem. Methodology – The reason of high staff turnover rate divide by three major types‚ which are individual factors‚ enterprise factors and industry factors. After explain three types of factors‚ this report will show some method to solute each problem. Findings – Company should do something to remain their staff to decrease the damage from high staff turnover rate. Each problem can

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    Video Games Cause Violence

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    Are video games really the cause of violence? Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them‚ either being adults and all the way down to

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    Essential facts - video game

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    2013 SALES‚ DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ iii ] “ o other sector has experienced the N same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity‚ fuel demand for products‚ and encourage

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    Writing Class Level 3 26 July 2013 Video games were made to be played Video games are usually considered an excellent electronic with the mainly purpose to propose entertainment. For different kinds of persons‚ from children that probably have more time to play it‚ until adults who usually have fun after their work. Technological advances in video gaming software have created a rapid evolution from 1970’s arcade game technology to today’s role playing games‚ featuring an almost life-like level

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