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    Assignment #2 – Asymmetric Coordination Game This game is an asymmetric coordination game. Asymmetric coordination occurs when players cannot agree on a ranking of the possible coordination outcomes. There may be one outcome where one player disproportionately wins benefits but the other player disproportionately loses. In this game‚ there are two pure strategy Nash equilibrium‚ (2‚1) and (1‚2). Thus‚ Firm 1 prefers the equilibrium (2‚1) more than any other strategy profile and Firm 2 prefers (1‚2) to

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    The Video Game and Sexist

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    Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the

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    Computer Games Addiction

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    Software Rating Board (ESRB) in 2011‚that 25 % of teenagers under 18 years old‚ had been addicted to play computer games regularly. From the statistics statement‚ we know that quarter of teenagers population age group had been tend to play computer games will spend more in front of computer games than do other activities.Computer games well known as a medium of terror type‚ some games also adapted by fairytales books‚and also‚ there are many type of genre that people known as violence‚ unrated version

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    Hunger Games vs.Holocaust

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    2012 The Hunger Games: and the role of Dehumanization The concept of dehumanization has applied to various religions‚ races‚ and nationalities throughout history. Jews have been persecuted throughout history. They were first enslaved during biblical times then during the Second World War they were sent to death camps.    Dehumanization allows powerful people to make tough decisions in a more distant‚ cold‚ and rational manner (252 Haslam). In the fictional novel The Hunger Games‚ Selected teenagers

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    Online Game Addiction

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    CYBERPSYCHOLOGY & BEHAVIOR Volume 9‚ Number 6‚ 2006 © Mary Ann Liebert‚ Inc. Rapid Communication Motivations for Play in Online Games NICK YEE ABSTRACT An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age‚ gender‚ usage patterns‚ and in-game behaviors. In the current study‚ a factor analytic approach was used to create an empirical model of player motivations. The analysis

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    educational mobile games

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    sellers were originally written on cell phones (Onishi‚ 2008). Undoubtedly‚ mobile devices are changing the way we live‚ work‚ and socialize. We can instantly access email from mobile devices‚ read articles‚ pay bills‚ send checks‚ buy clothing‚ play games‚ interact with others through social networking and SMS‚ and even check into a flight at the airport with a mobile boarding pass. Mobile devices are allowing users to perform a variety of tasks that once took multiple avenues to accomplish with the

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    A Game of Chess Macintyre

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    Charles Lee 8 April 2013 A Game of Chess In After Virtue by Alasdair MacIntyre‚ he discusses the metaphor of a child playing a game of chess to help explain his theory on practices‚ internal goods‚ external goods‚ motivation‚ and virtues. In his example‚ a child is promised candy for participating in a game of chess each week‚ regardless of the child’s performance. However‚ if the child wins the game‚ which is not an easy feat‚ the child will be rewarded with extra candy. Though the situation

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    MOBA game addiction

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    computers are video games. Video games contain both video and audio files‚ it also has a purpose or goal for someone to achieve.The first ever computer game made was in 1952 by A.S. Douglas‚ a graphical computer version of Tic-Tac-Toe. The game was programmed on a EDSAC vacuum-tube computer‚ which had a cathode ray tube display. Like the computer‚ computer-based games were also evolving at the same time‚ people are creating games of their own. Graphics of computer games was the notable characteristic

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    Home Video Game

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    collapse? How did Nintendo rebuild the industry? What was its strategy? After Bushnell settled on Atari‚ his first built was the simplest game‚ which people knew the rules immediately‚ and this game could be played with only one hand. Then‚ Bushnell talked his way into a $ 50000 line of credit from a local bank to start his business. By 1974‚ 100‚000 Pong-like games were sold worldwide‚ and although Atari manufactured only 10 percent of the game‚ the company still made $3.2 million that year. Atari had

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    Video Game Proposal

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    Third character Master Chief came from planet reach to help earth Fourth character Joshua use to work as a technician Fifth character Phsyco escaped with his life from a mental hospital away from the zombies Sixth character Noble Six came from reach with master chief to keep earth alive. Challenges: Go through levels and kill as many zombies as possible without dying until the bar fills up. Strategies: buy better weapons like the shotgun to fend off the zombies easier Rules: Kill all zombies

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