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    Practices and Violent Content: Its Impact on Children: A Conceptual Analysis The entertainment industry has regularly attempted to influence the audience in an aggressive manner‚ with marketing practices and newer information‚ by ever changing technology and mixed media types. However‚ show business is not unaffected by violent content and unethical marketing practices. Various instances have emerged during the past few years where children influenced by violent content commit

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    video games can cause many behavior problems. The violence in video games can affect children in many ways. Violent video games affect a person’s brain and health. At last‚ violent video games also affect the player’s personality in various ways. Acting violently and having nightmares are two ways of how violent video games affect children. Some games contain some graphic content‚ and may give children ideas that they do not understand. These games also make children believe that killing someone

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    Violent TV programs have been blamed for causing crime rates to rise in many cities. But many people do not agree that violence is related to TV viewing. Discuss the possible reasons for both opinions. Give your opinion as to whether or not violent programs should be taken off the air.   There is much debate over whether violent TV programs are relevant to the rise of crime rates or not. Some people assert that it is obvious that violent TV programs cause violence. Others‚ however‚ do not agree

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    family structure (Murray‚ 1985). One of these influences is television. Since the 1960’s there has been much debate focusing on the impact of violence on television on the aggressive behaviour in children. It will be shown in this essay that a relationship exists between television violence and aggressive behaviour in children. Evidence from Bandura’s “Bobo Doll” experiment and from an experiment conducted by Stein and Friedrich will be examined and subsequently reviewed in this essay. This will

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    Violent Video Games Might Be to Blame for Violent Behavior  Is Media Violence a Problem?‚ 2010 ------------------------------------------------- Top of Form Bottom of Form Mark and Keisha Hoerrner‚ "Video Game Violence‚" Children’s Voice‚ vol. 15‚ January/February 2006. Copyright © 2006 Child Welfare League of America. All Rights Reserved. Reproduced by permission. Mark Hoerrner is a writer and the author of several articles on the media’s effect on children. Keisha Hoerrner is department

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    violence in video games and activities improve many needed skills. Because of this‚ simulated violence activities are good for kids. Think of all the problems occurring with obesity in today’s world. Based on an article by CDC‚ (Centers For

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    Video Games Cause Violent Behavior in Children? The presence of video games in the lives of children is obvious. Childrean are spending increasing amounts of time playing video games. In one study it was found that children spend an average of 9 hours per week playing video games (Gentile et a.‚ 2004). The violent nature of video games to which children are exposed is of specific concern. Therefore it is important to assess whether the active involvement of playing a violent video game leads

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    Violent behavior among prison inmates continue to rise. There are certain prison rules that are set by the more dominant inmates and when those rules are broken by the less dominant inmates‚ there are consequences that must be suffered. These consequences include acts of violence being carried out against the “perpetrators.” With dominance being so important to inmates‚ there are often fights to prove who is more dominant. Once the dominance has been established‚ everyone else is expected to submit

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    Violent video games are not causing kids to be violent people If there was an experiment created where a person was placed in front of a television screen‚ given a controller and allowed to play a violent first person shooter for an hour‚ would one feel the urge to shoot a school up? The question is do violent video games lead to violent behaviors? The research shows that violent video games cause heightened aggression‚ but not a more violent behavior. What trying to argue is that violent video

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    Social learning theory argued that individual learns through aggression behavior by observing and imitating behavior of others (Bandura‚ 1986). There are two methods for learning aggression which are observing aggressive modeled behaviors and gaining or expecting consequences or payoffs in aggression. The consequences involved stopping aggressive behavior by other people; obtaining compliment or rank or other related target by acting aggressively; receiving positive reinforcement and approval and

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