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    The Positive and Negative Effects of Video Games http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games Is playing video games good or bad for you? It can be both. Video games are frowned upon by parents as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain. Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior

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    Many people believe that violent video games should be banned‚ claiming that they have a negative effect on people. Some even say violent games make people commit violent acts. These games do influence human behavior‚ which isn’t always positive‚ but this does not mean that they should be banned. If a child began playing violent video games at a young age‚ then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others. However‚

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    Video Games: Are they a Cause of Violence and Aggression? 1. Statistic – “In spite of the violence‚ the violent video games are also the more popular games on the market” (Paragraph 2) Anecdote – “On April 20‚ 1999‚ Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton‚ Colorado‚ murdering 13 and wounding 23 before turning the guns on themselves. Although nothing is for certain as to why these boys did what they did‚ we do know that Harris and Klebold both

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    Video Games can be educational‚ non-violent‚ or violent and may have a negative learning impact on youth. Only about half of the Americans today years 8-18 have video games in their bedrooms and about 40 percent play video games. According to a survey from a Kaiser Family Foundation‚ boys spend more time playing video games than girls do (“Video Games” par. 89). The Entertainment Software Association say Americans spend more money on video games each year. Video games had changed from 2004 at

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    “BLAME VIOLENT GAMES!” Recently video games have been blamed as the main cause of violence in today’s society. Video games have been a main source of entertainment since 1957 when professors used them for simulations to prove their research. Many famous video game characters have come out since then like Mario‚ Luigi‚ Sonic‚ and many‚ many more. I have been playing games since I was 4 years old and I have never once been violent or thought of being violent since then. I believe games can improve certain

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    Violent Video Games and Their Affect on Children Date: June 3‚ 2012 CERTIFICATE OF AUTHORSHIP: I certify that I am the author of this paper and that any assistance I received in its preparation is fully acknowledged and disclosed in the paper. I have also cited any sources from which I used data‚ ideas‚ or words‚ either quoted directly or paraphrased. I also certify that this paper was prepared by me specifically for this course. Student’s Signature: Ulises Ramirez Violent Video Games 1 Violent

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     and play video games. People can also have social media and email loved ones that are far away to keep in touch with them. In some ways technology has been great for some people while on the other hand‚ some people still don’t like technology. Some people believe that technology gets in the way of our everyday lives and that we are alone‚ without actually being alone‚ now than we ever have in the past. One way that technology gets in the way of our everyday lives is the use of video games. Some

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    Video Games Do Not Cause Violence Video games have come a long way since they were first introduced in 1967. In addition to the impressive improvement in graphics‚ the increase of the violent content has become quite the hot topic amongst parents and politicians alike. The most popular aspect is whether or not violent video games inhibit aggressive behavior. Early research that suggested there was a link between the two has been deemed problematic. However‚ in recent studies “research has not found

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    Japanese influence can be seen all over the world—on television‚ in comic books‚ in video games‚ in electronics‚ in the film industry‚ and even in music. In fact‚ currently‚ 60% of all the cartoon shows being broadcast on television the world over are from Japan. (Croal) Indeed "Japanese anime characters have established a substantial base of fans in Europe and North America" (Shuhei). Similarly‚ the Japanese video game industry has been very successful in the world. It has proven to have many positive

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    Control Your Kids‚ not Video Game Violence Mike Howe Video game violence should not be lessened in any way. MAVAV (Mothers against Video Game Addiction and Violence) and other parents feel as though there is now too much violence in video games. They state‚ "video game companies continue to market violence aimed at vulnerable children and young teens" (MAVAV.ORG). Their children should be controlled‚ not the games. The games themselves are not alive‚ but only the people who buy them. There was

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