"Summary and conclusion video game addiction" Essays and Research Papers

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    Computer Games Addiction

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    Software Rating Board (ESRB) in 2011‚that 25 % of teenagers under 18 years old‚ had been addicted to play computer games regularly. From the statistics statement‚ we know that quarter of teenagers population age group had been tend to play computer games will spend more in front of computer games than do other activities.Computer games well known as a medium of terror type‚ some games also adapted by fairytales books‚and also‚ there are many type of genre that people known as violence‚ unrated version

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    DISADVANTAGES OF VIDEO GAMES (WRITER NAME) (SUBMITTED TO) (UNIVERSITY NAME) (DATE) Abstract People of all ages play video game‚ which includes teenagers‚ young people and old people. Video games can have negative as well as positive effects on gamers. Negative effect includes inciting violence with harmful effect on the brain. Though there are some good effect also but it seems that it generally have negative effect on people. It keeps children away from outdoor activities (outdoor sports).

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    Stereotypes In Video Games

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    Gender Stereotypes in Video games Characters with disproportionate bodies. Characters submissive characteristics and storylines. Video games have come under criticism for the recent use of female characters. Whether it be how the characters look‚ or even behave within the story compared to their male counterparts. Yet‚ these criticisms and possible sexism have gone somewhat unnoticed by the community. It is important to understand how these sorts of stereotypes have any impacts on the consumer and

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    Home Video Game

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    industry? What was its strategy? After Bushnell settled on Atari‚ his first built was the simplest game‚ which people knew the rules immediately‚ and this game could be played with only one hand. Then‚ Bushnell talked his way into a $ 50000 line of credit from a local bank to start his business. By 1974‚ 100‚000 Pong-like games were sold worldwide‚ and although Atari manufactured only 10 percent of the game‚ the company still made $3.2 million that year. Atari had a rapid growth because it is a new industry

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    Video Games Are Beneficial

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    Video Games are beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology‚ it seems as if video games are closing in on the gap between games and reality. However‚ as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video

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    Value Of Video Games

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    Are video games a value to people and even societies? This is one controversial questions that’s been argued and pondered on for years and years on end and I believe that video games have many many great qualities and have very much value to not only the U.S. but the world in general. The values also spread across many categories from improvement in skills and other things that make us grow as humans‚ to connecting people‚ and even stuff like jobs. One of the biggest reasons video games are a value

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    What actually is video games? Based on the Google online dictionary‚ video games is a game playing electronically manipulating images produced by a computer program on a monitor or other display. It is playable using a television set‚ whether accessed it via games console or using the digital subscription-based system. Besides‚ it also can be play on a PC or Macintosh. Video games has being the mainstream culture in this world which full of technologies. It has been gradually influenced our daily

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    Violent Video Games

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    genre-electronic video games-reinvigorated the debate. Two features of video games fuel renewed interest by researchers‚ public policy makers‚ and the general public. First‚ the active role required by video games is a double-edged sword. It helps educational video games be excellent teaching tools for motivational and learning process reasons. But‚ it also may make violent video games even more hazardous than violent television or cinema. Second‚ the arrival of a new generation of ultraviolent video games

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    Video Game Future

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    http://www.gamesindustry.biz/articles?topics=development Mobile‚ Web and Online Games Market in China Game Industry in China NEW YORK‚ April 9‚ 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue: Mobile‚ Web and Onilne Games Market in China http://www.reportlinker.com/p01158256/Mobile-Web-and-Onilne-Games-Market-in-China.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Toy_and_Game Pearl Research is pleased to present

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    Video Game Controversy

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    popularity of video games has spread like a roaring wildfire. As the popularity of video games began to rise‚ the games began to evolve and branch out into the wide variety of different genres and categories that are seen today. However‚ just like any form of popular media or culture‚ controversy has sparked around video games and has become shrouded around the world of video games. Many people believe that video games have no positive aspects whatsoever‚ and some have even claimed that video games actually

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