licensing program with six retail companies Started selling Nintendo systems in New York 1988- Sales reached 7 million; licensed to 31 American software companies 1990- Nintendo had 90% of market share worldwide 1991- Increased to 100 licensees; rescinded its exclusivity requirements 1992- Nintendo had 40% market share (Sega with 60%) Left alliance they had with Sony 1996- Launched Nintendo 64 in Japan and US (had 3D capabilities) Nintendo had 41% market share (Playstation with 49%) 2001- Gamecube
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City University of Hong Kong – Part Time MBA 20th December 2014 FB5601 – Principles of Marketing By Name Lo Man Kin KU Kai Chi Cypress Wong Wong Chi Wing Fok Cheung Kong Student ID (54007922) (53837305) (53822513) (53974350) (53977049) FB5601 – Principles of Marketing City University of Hong Kong TABLE OF CONTENTS Company Profile................................................................................................................................................. 2 Main Competitors
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Stakeholders The world ’ ’stakeholder ’ ’ was first used in an internal memorandum at the Stanford Research Institute in 1963. It refers to "those groups without whose support the organizations would cease to exist". There are two types of stakeholders‚ primary and secondary. The first type are those that engage in economic transactions with the business - stockholders‚ customers‚ suppliers‚ creditors and employees. The second type are those who do not engaged in direct economic exchange with
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Hiroshi Yamauchi & Nintendo By Hiroshi Yamauchi was born on November 7‚ 1927 in Japan‚ by age 6 his father had abandoned the family and Hiroshi went to live with his grandparents. by age twelve Hiroshi had planned to study law or engineering once he had finished school but before that could happen he found his country in the middle of World War II. Being to young to fight he was put to work in a military factory‚ here it was said by some follow workers
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Tutorial Introduction: Nintendo Co. Ltd has experienced a recent decline in sales as a result of the rising popularity of smartphone gaming apps. The information sheet addresses the company’s thoughts to introduce a free-to-play format of a Steel Diver video game in an attempt to entice customers back to the brand. Macro-Environmental Analysis: Demographic Forces: Changing demographic forces have undoubtedly contributed to deteriorating sales. Gamers who played Nintendo as children and who helped
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for Nintendo. This allowed Nintendo to establish high royalty licensing agreements with game development companies after Nintendo established their initial victories with games such as Super Mario Brothers‚ The Legend of Zelda‚ and Metroid. Nintendo’s previous accomplishments in both Japan in the United States also paved the way for the Famicom / NES to be a hit. With their hit coin-op arcade game‚ Donkey Kong‚ and portable game system Game and Watch (considered a hit only in Japan) Nintendo was
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dominate the current market: Microsoft‚ PlayStation 3‚ and Nintendo. Furthermore‚ based on porter’s five forces‚ the threat of new entry is low. (Exhibit 2) Nintendo is outselling Sony 2 to 1 by going after customers currently out of the video game market share. This threat shouldn’t be as much of a concern as an opportunity; the two companies are competing in different realms. (Exhibit 3) Nintendo’s introduction to the 16 bit game system Nintendo delayed its introduction of the 16-bit system because
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Competition • High Development Costs Recommendations for • Saas Video Games Nintendo’s Competitors • Focus on Youth Markets Industry Environment & Products Environment Dominance of 3 industry leaders • 2000 • 2006 • 2007 Sony Microsoft Nintendo Products Technologically Advanced • Fast Processing Speed • High Definition Video • Complex Games Young Adult Customers • Mostly male • Late 20s - early 30s • Disposable Income Multi-use consoles • Movies • Music • TV Shows Shrinking
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A corporate stakeholder is that which can affect or be affected by the actions of the business as a whole. Examples of a company’s stakeholders Stakeholders | | Government | Taxation‚ VAT‚ legislation‚ low unemployment‚ truthful reporting. | Employees | Rates of pay‚ job security‚ compensation‚ respect‚ truthful communication. | Customers | Value‚ quality‚ customer care‚ ethical products. | Suppliers | Providers of products and services used in the end product for the customer‚ equitable
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P2 describe the different stakeholders who influence the purpose of two contrasting businesses In this task I am going to be writing a business report regarding Carlsberg and Capital Foods showing the different types of stakeholders‚ which include within the two organisations. It will show how the stakeholders influence within the two businesses‚ and how they set their own objectives towards the companies. CARLSBERG Customers Customers are the people who buy the products and sell them‚ or use
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