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    Table of Contents Introduction 1 Sony 1 Sony Store 3 Methodology 4 Interview with Sony Store Executive 4 Interview with Sony Care Executive 5 Interview with Sony Technical Department Executive 6 The operation of Sony Store After-sales Service 6 Diagnosis 7 Congruence model of Nadler/Tushman 8 Organisational diagnosis 9 Input 9 Output / Problems derived from diagnoses 11 Objectives 12 Recommended Implementation Action: "SONY Store +" Programme 12 Further Implementation

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    The Sony Ericsson joint venture is a case study that can be used to explore key international business strategies and concepts. 1. Sony & Ericsson’s motivations behind the joint venture (JV) The Swedish telecommunications company Ericsson‚ one of the “Big Three” mobile handset manufacturers in the 1990s‚ started to reach difficulty as it entered the new millennium. In 2001‚ Ericsson’s sales dropped by 52%‚ recording a $1.39 billion loss which preceded an announcement that would lay off 20%

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    Technology

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    Hamzah Alhumaidi English 91 Professor. Tara Thompson November 12‚ 2014 Draft 2 Technology is a bad addiction I feel like technology has a bad effect on human society like can changing humans life’s some people won’t sleep or eat till they use their technology like phone or computer and it’s addicted. Also technology are used in bad way of using technology for example for the short store "veld" Ray Bradbury giving the reader about modern technology and this technology

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    Communication Studies

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    Introduction Music has appeared for a long time‚ and has become a necessary leisure for human being. The origin of music is not occurred before the recorded history. Some scholars point out that the roots of music are probably occurring sounds and rhythms spontaneously. Human music may reflect these phenomena by using patterns‚ repetition and tonality. Some cultures have their unique means of imitating natural sounds‚ even today. It can be assume that first musical instrument is human voice

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    Next Generation Brand

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    The Branding of Next-Generation Products Justification for the study One of the firm’s most important marketing decisions is choosing a product name. While previous studies have examined criteria for selecting individual brand names‚ naming decisions that involve multiple product generations have received little attention. There’s a lot of research about new-product branding‚ but as best as we could tell‚ nobody had looked closely at the issue of how to brand a successive generation. (Gourville

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    La Reid

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    Antonio “L.A.” Reid In the music industry‚ there have been many figures that have transformed the business‚ as we know it. Perhaps the most successful of these is Antonio ‘L.A.’ Reid. Antonio Reid has been best known for his determination to strive for success. He exhibits an array of skills both in his musical talents and managerial flair. Having been exposed to both the singer/songwriter‚ and behind-the-scenes work since his roots in the industry‚ Reid has without a doubt grasped the music business

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    The Play Station 4 The Play Station 4 is expected to be released around November but theirs is just two problems.. No one really knows what the PS4 is going to look like or exactly how much it’s going to cost but what we do know is some of the new features it’s going to possess. There are going to be many minor changes to the consol but probably one of the more noticeable changes will be the controller. The controller will look similar to its predecessor but there will be some changes to it. Like

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    Current news and developments in games Introduction In recent year computer games have been developed by professional developers and games studios. This article looks at the main areas that affect computer games development and brings you an update of what’s in the games development news today: Technology See text book p363 – 364 Artificial Intelligence See text book p364-365 General intro – say what it is and then how it is used in games. http://en.wikipedia.org/wiki/Artificial_intelligence_(video_games)

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    Parinthorn Komonkitisakun Student no.1244197 The different in organization cultures are mainly related to the practices between companies‚ while the national culture are associated with the values that held deeply and difficult to change. Employees can adapt themselves to the organization culture and they can follow the leaders in an organization. However‚ if conflicts occurred between their national cultural values and the organizational culture‚ the organizational culture would be undermined

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    lighting up the leader board in the game console market. High-definition games‚ free online connectivity‚ and a high degree of device and gaming personalization set the pace for where Microsoft wants to take the market. But with the unveiling of the Sony ’s more powerful PlayStation 3 and the continued huge loses from Microsoft ’s games division‚ the Xbox 360 is by no means a guaranteed success. At Microsoft ’s pre-E3 press event on Monday‚ the company showed its next-generation video game console

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