"Sony battle for video game supremacy" Essays and Research Papers

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    Sony Marketing

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    Company Profile Sony is a company that was first started in Japan on the 7th May 1946 by Masaru Ibuka and Akio Morita (wiki‚ 2012). Today‚ they are a company that is famous worldwide for their electronics‚ semi-conductors‚ video games‚ broadcasting‚ cable‚ telecommunication and digital distribution. The PS2‚ the predecessor to the PS3‚ is the highest selling console with over 150million copies (wiki‚ 2012). The PS3 is the 7th generation console along with Wii and Xbox360. Company Vision

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    The Good and Bad Effects of Video Games Video and computer games‚ like many popular‚ entertaining and addicting kid activities‚ are looked down upon by many parents as time-wasters‚ and worse‚ parents think that these games rot the brain.  Also‚ violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior.  But many scientists and psychologists find that video games actually have many benefits – the main one

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    Sony Strength

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    innovative‚ quality products. Sony’s web page states “Sony innovations have become part of mainstream culture‚ including: the first magnetic tape and tape recorder in 1950; the transistor radio in 1955; the world’s first all-transistor TV set in 1960; the world’s first color video cassette recorder in 1971; the Walkman personal stereo in 1979; the Compact Disc (CD) in 1982; the first 8mm camcorder in 1985; the Minidisk (MD) player in 1992; the PlayStation game system in 1995; Digital Mavica camera in 1997;

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    sony

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    SETA survey of representatives in Tribunal cases 2008 Research Paper The use of social media in the recruitment process Ref: 03/13 2013 Andrea Broughton‚ Beth Foley‚ Stefanie Ledermaier and Annette Cox (IES) For any further information on this study‚ or other aspects of the Acas Research and Evaluation programme‚ please telephone 020 7210 3673 or email research@acas.org.uk Acas research publications can be found at www.acas.org.uk/researchpapers ISBN 978-1-908370-32-7

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    The Positive and Negative Effects of Video Games http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games Is playing video games good or bad for you? It can be both. Video games are frowned upon by parents as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain. Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior

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    Sony Corporation

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    Sony Corporation’s full name is Sonī Kabushiki Gaisha‚ commonly referred to as Sony‚ is a Japanese multinational conglomerate corporation headquartered in Kōnan Minato‚ Tokyo‚ Japan. Its diversified business is primarily focused on the electronics‚ game‚ entertainment and financial services sectors. The company is one of the leading manufacturers of electronic products for the consumer and professional markets. Sony is ranked 87th on the 2012 list of Fortune Global 500. Sony Corporation is the

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    Violence in Video Games Video game violence hasn ’t been around for very long. For the most part‚ video games have progressively gotten more violent. It seems that the more violent video games are trying to compete with violent movies‚ and other things. But the reason for this paper is do violent video games trigger people to be more violent? With the recent out break of mass school shootings‚ video games has always seemed to be one main reasons for the shootings or other types

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    Video Games can be educational‚ non-violent‚ or violent and may have a negative learning impact on youth. Only about half of the Americans today years 8-18 have video games in their bedrooms and about 40 percent play video games. According to a survey from a Kaiser Family Foundation‚ boys spend more time playing video games than girls do (“Video Games” par. 89). The Entertainment Software Association say Americans spend more money on video games each year. Video games had changed from 2004 at

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    Violent Video Games and Their Affect on Children Date: June 3‚ 2012 CERTIFICATE OF AUTHORSHIP: I certify that I am the author of this paper and that any assistance I received in its preparation is fully acknowledged and disclosed in the paper. I have also cited any sources from which I used data‚ ideas‚ or words‚ either quoted directly or paraphrased. I also certify that this paper was prepared by me specifically for this course. Student’s Signature: Ulises Ramirez Violent Video Games 1 Violent

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    Control Your Kids‚ not Video Game Violence Mike Howe Video game violence should not be lessened in any way. MAVAV (Mothers against Video Game Addiction and Violence) and other parents feel as though there is now too much violence in video games. They state‚ "video game companies continue to market violence aimed at vulnerable children and young teens" (MAVAV.ORG). Their children should be controlled‚ not the games. The games themselves are not alive‚ but only the people who buy them. There was

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