Case study on Nintendo This case study I am about to present will be aimed at the company of Nintendo Ltd. where I will be focusing on the areas of history followed up with a short informative SWOT analysis. Nintendo’s founder was a Japanese man called Fusajiro Yamauchi who set up the company in 1889 in Kyoto‚ Japan under the name of “Nintendo Koppai”. It was established for the production of Hanafuda which were a type of handmade playing cards. These cards were of great quality as they were made
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SWOT Strengths • According to Datamonitor’s company profile on Nintendo‚ published on September 17‚ 2007‚ Nintendo has four main strengths: A strong brand name‚ high returns‚ high employee efficiency‚ and debt free status. • Nintendo’s strong brand name comes from about twenty-five years experience in the video gaming business. Not only do they have a strong presence in the console market but they are the leader in the handheld console market. They pioneered this market in 1989 with the
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Analyze Nintendo’s disruptive strategy in detail. What are the main features of this strategy that have made the Wii such an overwhelming success? Nintendo’s disruptive strategy was straightforward; to provide non-gamers gaming experience based on the real life. Below are the main features of its strategy: 1) New functions and revolutionized features a) The newly designed controller for Wii was easy to set up and play. b) Introduction of “Exergaming” changed the way people played games.
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A Resource Based Analysis of Starbucks The current economic situation has required that organizations rethink the way that they do business. With people losing jobs and salaries being cut‚ people are spending money on essentials and opting less and less to spend on the extras. Groceries‚ rent‚ housing‚ transportation‚ education are of value while grooming‚ meals out‚ movies and cups of coffee or considered frivolous expenses. One organization that banks on Americans need to feed their self
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Contents Contents 1 Main Body 2/5 Conclusion 5 References 6/7 Appendices 7 List of Figures Figure 1: Resource-based model 3 Critically evaluate the resource-based view (RBV) of the firm as a means of explaining the sources and strength of the competitive advantage of Apple. Apple is an American multinational corporation which designs‚ manufactures and markets a range of consumer electronics and software products (Apple Inc.‚ 2008). At the
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codename‚ "Revolution‚" Nintendo did not want this console to represent another evolution in gaming technology‚ but a new direction in the video game industry. Instead of concentrating strictly on advancing the processing and graphics capabilities of its next game machine‚ Nintendo’s research and development focused on easing accessibility‚ widening its audience beyond young and "hardcore" gamers‚ and expanding the scope of games that people make and play. With Wii‚ Nintendo aimed to innovate instead
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Today‚ human resources are seen as "the available talents and energies of people who are available to an organization as potential contributors to the creation and realization of the organization’s mission‚ vision‚ strategy and goals" (Jackson and Schuler‚ 2000‚ p. 37).There exist two models that seek to describe what strategy is and how an organization should develop such strategy. The first model known as the Industrial Organization (I/O) model is based on the assumption that firms competing in
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Case study: MTN Introduction: The resource-based view of strategy According to Segal-Horn (2004 p 163) the Resource-Based View (RBV): “ ... places the firm rather than the industry at the centre of strategy formulation ... It has an internal resource focus rather than an external industry or market focus for strategic thinking.“ Why RBV? Rumelt’s research (Unit 3 Section 2 pp 8-9)‚ although contested‚ showed that the industry environment accounted for a very small percentage of the
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from the resource-based view the different strategic moves that this company has implemented in order to strengthen its handsets business unit and the implications that would entail the acquisition of Nokia‚ if it was to materialize. The core business of Huawei during its first 18 years of existence was offering network technologies and solutions‚ also providing equipment to build and operate them. This technology-development focus‚ allowed them to develop and amass a set of resources and capabilities
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RESOURCES BASE VIEW Financial resources: The 1998 financial report shows that SingTel‚ the largest telecommunications company in Singapore‚ has a huge reserve (cash and bank deposits) of S$4.44 billion. This is the company’s strength as not many companies have such large reserves. The debt-to-equity ratio1 in the last 3 years was also very low. In fact in 1997‚ it was just 0.05 as opposed to in 1998 and 1999 when it was merely 0.06. With such a huge reserve and low debt-to-equity ratio‚ SingTel
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