"Pros and cons of exposure to television computers and video games" Essays and Research Papers

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    Regulating Video Games

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    Violent Video Games 1. Introduction 2. It is the responsibility of the parent to regulate their children’s exposure to violent video games. a. Parents are to ensure children understand that games aren’t real b. Violence is taught. 3. The government shouldn’t regulate violent video games a. The government should have no control over what games are released. 4. My personal experience as a single parent a. How much exposure my child gets to video games

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    Computer Games

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    Fighting computer addiction in kids  (The Philippine Star) November 28‚ 2010 MANILA‚ Philippines – The computer may have made life easier and tasks faster. But like all good things‚ it can be abused and lead to addiction‚ especially in children. They can be so obsessed with computers they no longer have room for ordinary routines in daily life.   Computer addicts run the gamut of video and online game players‚ viewers of Internet pornography‚ people in chat rooms‚ those who always check their

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    INDS-1033-40 November 23rd‚ 2012 The Benefits of Video Games It is without a doubt that video games have exponentially grown in popularity throughout the last decade. They have truly become one of the most popular forms of entertainment (when compared to Television‚ movies‚ music‚ etc). Consumers spent $24.75 billion on video games‚ hardware and accessories in 2011. Although the majority of game players are adults‚ video games have become exceptionally popular among kids. According to

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    Violence & Video Games

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    2013 Violence & Video Games It’s a tireless task parents have keeping their kids safe. Graphic TV programs‚ sexually explicit magazines and alcohol all must be kept out of reach. Unfortunately‚ parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don’t monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists‚ and

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    Violent Video Games

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    whether such exposure is a significant risk factor for aggressive and violent behavior should have been over years ago (Bushman & Anderson‚ 2001). Four types of media violence studies provide converging evidence of such effects: laboratory experiments‚ field experiments‚ cross-sectional correlation studies‚ and longitudinal studies (Anderson & Bushman‚ 2002a; Bushman & Huesmann‚ 2000). But the development of a new genre-electronic video games-reinvigorated the debate. Two features of video games fuel renewed

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    Violence In Video Games

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    The Effects of Video Game Violence Ethan Fougner National American University Abstract Violence in video games is a problem that is steadily getting worse. It affects adults and children alike and the longer the exposure‚ the worse the effects are. Addressing this issue is the only way to prevent future generations from suffering the long reaching consequences associated with violence in video games. This paper will discuss

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    Video Games and Aggression

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    Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness Matthias Bluemke1Â Monika Friedrich1‚ and Joerg Zumbach2 1 2 Psychological Institute‚ University of Heidelberg‚ Heidelberg‚ Germany Department of E-Learning and Media Research in Science Education‚ University of Salzburg‚ Salzburg‚ Austria : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : We examined the causal relationship between playing violent video games and increases in aggressiveness

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    Violent Video Games

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    Out of all of the pros and cons of violent video games‚ some cons could actually be avoided by parents looking at game ratings that are provided by a system called ESRB. According to the Best Buy Geek Squad‚ ESRB is a non-profit‚ self-regulatory organization established in 1994 by the Entertainment Software Association (ESA). ESRB rates games so that they go to the person of a certain maturity as well as age. Sadly‚ some parents do not care of what games they buy for their children. On the first

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    Violence In Video Games

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    Violent Video Games and Criminal Behavior Western Governors University Student ID #000283042 Violent Video Games and Criminal Behavior The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years‚ violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents‚ activists and researchers have long suggested that viewing such material

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    Violent Video Games

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    Violent Video Games Video violence is a major problem in our society. When people are exposed to the violent world of video games‚ their perceptions of reality are changed from a world with consequence‚ to a world where consequence does not matter. USA Today Magazine states‚ that video violence is a major component in the desensitization of mankind (Video violence desensitizes the brain‚ 2006). Exposing children to the repetitive violence in video games serves as a conditioning for violent behavior

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