"Pixar animation studios strategic reasons" Essays and Research Papers

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    Pixar: a System That Works

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    company Pixar‚ they automatically think Disney. However‚ this has not always been the case. Pixar was started in 1986 when Steve Jobs purchased the computer graphics department of Lucasfilms‚ Ltd‚ and renamed it Pixar. “On November 22‚ 1995‚ Pixar released its first feature film‚ Disney•Pixar ’s Toy Story” (Pixar.com). Since then‚ the company has evolved into one of the largest animation studios in the world‚ won 20 Oscars‚ and created “films that have reinvented the art of animation‚ captured

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    Analysis Of Disney/Pixar

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    make it a requirement to network as much as I can. I have always been interested in the international side of marketing. However‚ taking this course has opened my eyes and interests even more. I did an informational with someone from the Walt Disney Studios in the international department‚ in which I found interesting. I enjoy Disney movies as I am a huge fan of the company. Disney is such a marketing machine and their success wasn’t just by luck or spoon fed. In order to keep the company to continue

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    History of Animation

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    History of Animation History of Animation Zoetrope (180 AD) The zoetrope is a device which creates the image of a moving picture. The earliest elementary zoetrope was created in China around 180 AD by the prolific inventor Ting Huan Made from translucent paper or mica panels‚ Huan hung the device over a lamp. The rising air turned vanes at the top from which hung the pictures painted on the panels would appear to move if the device is spun at the right speed. Magic Lantern (1600) The magic

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    Pixar Magic

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    become the next big thing when it comes to movies. Pixar has produced hit after hit with both critical and financial success. We fell in love with these stories along with the characters. Pixar has created thirteen films since 1995. They began in 1979 as the Graphics Group‚ as part of the computer division of Lucasfilm. Apple Inc. then bought the corporation in 1986 making Steven Jobs a major shareholder. In 2006 The Walt Disney Company bought Pixar‚ which made Steven Jobs Disney’s Largest Shareholder

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    Dreamworks Animation

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    DreamWorks Animation is an innovative creator of blockbuster animated films. The animation studios develop and produce high-quality animated films using state of the art technology. DreamWorks Animation established itself in the entertainment industry and helped popularize computer-generated animation. In 1994‚ Steven Spielberg‚ Jeffrey Katzenberg‚ and David Geffen founded DreamWorks SKG in Glendale‚ California. DreamWorks Animation is a subsidiary of DreamWorks SKG entertainment production. Today

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    Disney Acquiring Pixar?

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    Disney and Pixar Case Question: Which is greater: the value of Pixar and Disney in an exclusive relationship‚ or the sum of the value that each could create if they operated independently of one another or were allowed to form relationships with other companies? Why? The case says follows: Many media analysts argued for an acquisition‚ reasoning that animation was integral to Disney’s corporate strategy because characters from animated films drove retail in its theme parks and consumer product

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    Pixar Case Study

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    people who formed the basis of what Pixar has become today. The group was hired in 1979 by Hollywood director George W. Lucas and developed as a graphics division for LucasFilms (Shamsie‚ 2001). This continued until 1985‚ when Catmull finally turned to Steve Jobs with the view to making full length feature films using computer animation. After more than a year of negotiations‚ Steve Jobs then purchased the graphics division and renamed it Pixar Animation Studios (Shamsie‚ 2001). A three year

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    Computer Animation

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    Computer Animation Computer animators work to bring objects to life through the use of computer graphics. Like traditional animators‚ computer animators manipulate graphics and images to simulate movement. However‚ unlike traditional animators‚ computer animators use digital technology to create new visual effects and motions that help avoid the monotonous‚ frame-by-frame drawing required for each picture. Computer animation is a very lucrative business and shows no sign of slowing down in the future

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    Japanese Animation

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    Anime Anime‚ which is short for (animēshon) from the English word "animation"‚ in the western world most popularly refers to the medium of animation originating in Japan‚ with distinctive character and background aesthetics that visually set it apart from other forms of animation (e.g. Walt Disney films‚ Warner Bros. short cartoons). (Baricordi‚ Andrea; Pelletier‚ Claude (2000). Anime: A Guide to Japanese Animation (1958-1988). Montreal‚ Canada: Protoculture). In Japan‚ the word anime is

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    History of Animation

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    (still picture of the movie clip) every 1/24th of a second and the same frame is shown three times during this time period (Persistence‚ 2001). The eye retains the image of each frame long enough‚ giving an illusion of smooth‚ continuous motion. Animation uses exactly the same principle to render the idea of motion. This led to such devices as the zoetrope‚ or "wheel of life." The zoetrope has a short‚ fat cylinder‚ which rotated on its axis of symmetry. Around the inside of the cylinder was a sequence

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