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    Pestel Analysis of Mobile Phone Industry Political Mobile phones have now become a tool with which political parties can directly target voters. People with smartphones can now receive video advertisements and messages via the internet. According to the Economic Intelligence Unit (2012)‚ 83% of Americans who own a smartphone or tablet are registered to vote. This new gimmick is called “m-campaigning” and is currently most common in America. Barack Obama and Mitt Romney are both using this as

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    Video Game

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    V GE4102 Video Game: History‚ Industry‚ Society and Creative Group Project: Instructor: Dick Thung Group members: Wong King Shan 51827746 Kwok Ho Yin 51824559 Chan Kin Wa 51836509 Hui Hon Sum 51823145 Chau Yau Chi 51492837 Choi Hoi Yu 51807840 1. Introduction of the game This is a role-playing game while role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting

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    Assets in accounting In the financial accounting sense of the term‚ it is not necessary to be able to legally enforce the asset’s benefit for qualifying a resource as being an asset‚ provided the entity can control its use by other means. The accounting equation relates assets‚ liabilities‚ and owner’s equity: Assets = Liabilities + Stockholder’s Equity (Owner’s Equity) Assets = liabilities + Capital liabilities = Assets - Capital Capital = Assets - liabilities That is‚ the total value of a firms

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    In the early ages of video gaming‚ males were predominantly targeted by game companies‚ which resulted in games that were designed for mostly heterosexual males (indie games were created and variations of mainstream games‚ but they were not profound and didn’t become well known). Within the past decade‚ this stereotypical idea has diminished‚ and females currently represent almost half of the gaming demographic‚ about 46% to be exact. Gaming holds a greater significance than we thought‚ which is

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    Games are a powerful to engage people with ideas and with each other. They are a way to learn new skills‚ and to interact with other people. This interaction can be with other people in the same room or with people online. Games are fun. This is obvious‚ but sometimes it can become forgotten about in the discussion. In research in 2011 by Bond University for the Interactive Games & Entertainment Association * pcs are in 98% of game households with 62% of game households using a pc for games. Game

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    Do violent video games cause behavior problems in teenagers? Would an age restriction help decline the controversy that violent video games cause behavior problems or have parents associated the aggression because of the many massacres and deaths related to teenagers who have played violent video games. Aggression could be defined as “feelings of anger or antipathy resulting in hostile or violent behavior; readiness to attack or confront‚” in other words‚ aggression causes violence‚ but what causes

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    Video games are notorious for having a number of negative effects on an individual and have built the reputation for being unhealthy‚ but Jane McGonigal hopes to break that stigma; Jane believes that video games can actually save the world. I appreciate her optimism and enthusiasm‚ but there are many flaws to what she is saying. For one‚ she states that we should increase the number of hours that we spend playing video games; she claims that video this will bring out the best in them. If so‚ why

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    PESTEL ANALYSIS

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    PEST & PESTEL Analysis D EFIN ITIO N “P ES T A N A LY S IS – A N A N A LY S IS O F TH E P O LITIC A L‚ EC O N O M IC ‚ S O C IA L A N D TEC H N O LO G IC A L FA C TO R S IN TH E EX TER N A L EN V IR O N M EN T O F A N O R G A N IZ ATIO N ‚ W H IC H C A N A FFEC T ITS A C TIV ITIES A N D P ER FO R M A N C E.” [1] “P ES TEL M O D EL IN V O LV ES TH E C O LLEC TIO N A N D P O R TR AYA L O F IN FO R M ATIO N A B O U T EX TER N A L FA C TO R S W H IC H H A V E‚ O R M AY H A V E‚ A N IM PA C T O N B U

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    Video Game

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    computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus‚ strategy‚ quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents’ "Ancient". The two teams’ ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand‚ it is played as much as the game Counter-strike

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    video game

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    They play the computer games for all the time and neglect their study in school.It will cause that computer games can never live apart from them‚ so I agree that playing computer games is a waste of time. First of all‚ playing computer games will waste plenty of time.Time is very precious to us today. We should be concentrate and pay more attention to our studies rather than wasting time playing the computer games. If we spend too much of time focus in the computer games‚ of course‚we can’t get

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