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    violent video games on the manifestation of aggressive behaviors in young people is controversial. The objectives of this research project were as follows: (1) to review scientific studies of the effects of violent video games on aggressiveness; and (2) to examine the evidence that playing violent video games plays a role in the behaviors of school shooters. Video games occupied a large amount of my time as a child‚ and I found that the experience of playing largely nonviolent games was a

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    Video Games Ngo Quoc Tien Le Minh Huy Lam Quang Dat Le Phu Trung Nguyen Tran Phuong Duy Doan Tan Sang Ong Xuan Hoa Tran Nguyen Thien Hoang BBus 3.1 8 January 2013 Professor Douglas Foster Abstract The video games industry has been through a total transformation in recent years. We can easily find in the market a wide range of video games‚ such as computer games (PC)‚ console games or even interactive games with various contents. Video games industry had its annual revenue growth rate

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    Nintendo? I got my first video game console in the summer of 1991. My parents purchased it from SEARS for my birthday and at which point I had no idea what it was. A couple of the kids and their parents knew that it was and were shocked that my parents spend $100 dollars on something like that. It was still in the box until one afternoon I came home from school. I set it up in the living room‚ only room with a television. Popped in Super Mario Bros‚ this simple 8-bit game would change the entertainment

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    PESTEL/ PESTLE/ PEST Analysis of hospitality industry  Traditionally PESTEL analysis was known as the PEST analysis and only in the modern times did the use of the word PESTLE came into being. Social part of the PEST is split into environmental factors too as those have a significant role in the strategic management these days. Along with that economic factors are split into legal factors for the same previously mentioned reason. Political Environment “These refer to government policy such as

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    Video Games Have Negative Effects on Children Rating: 5.0 Introduction Playing video games is perceived as an exciting aspect of the media landscape and has experienced a lot of expansion in recent years. There has been a rise in the number of children who use video games in many parts of the world‚ particularly in the United States (Hagan‚et al. 2002). Among children in the United States‚ playing hours for video games have increased from 4 hours every week in the 1980’s‚ to about 13

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    PLAYING VIDEO GAMES TOO MUCH IS MORE HARMFUL THAN BENEFICIAL Whenever I look out from my window at home‚ nothing but memories come back to me. When the time that me and my friends playing together with many kind of Filipino games like “Patintero”‚ “Langit Lupa”‚ “Black123” and many more. I was about 7 years old when I was always want to go outside to play with my friends from morning up to afternoon. My only break was when my Mom calling me saying that “we’re gonna eat our lunch” so I need to

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    Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s‚ advocates of video games have emphasized their use as an expressive medium‚ arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The

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    Video games in the last few decades have turned from a niche market into something that dominates the entertainment industry. According to the Entertainment Software Association‚ 42% of Americans played video games for 3 or more hours per week in 2015. With such widespread usage‚ parents and researchers alike are trying to discover the impact that these virtual realities can have. First-person shooter games‚ one of the most popular subgenres of video games‚ have become a highly politicized and controversial

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    deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. Spending too much time playing video games can keep teens and young adults from being sociable and keeps them from studying. Gaming then becomes an unhealthy way of using spare time. Teens and young adults that play video games too much are lacking good social skills. Teenagers may argue that because they play their games online with friends

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    has turned for the worst. Specifically speaking‚ video games. Video games in its early years were meant for a positive use‚ much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore because of how dangerously advanced and addicting video games can be. In fact it’s so dangerous nowadays that countries like South Korea are contemplating whether or not to ban video games. Why is it dangerous? Video games influence a type of negative social behavior‚ has

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