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    Global video games market

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    Introduction The global video game market‚ or the so called interactive entertainment industry‚ is the economic sector which focuses on the development‚ marketing and sales of video games. The worldwide video game sector includes video game console hardware and software‚ online‚ mobile and PC games and has reached $ 93 billion in 2013‚ up from $ 79 billion in 2012. Currently‚ the video game industry is a massive source of development; profit still stimulates technological advancement

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    Value Of Video Games

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    Are video games a value to people and even societies? This is one controversial questions that’s been argued and pondered on for years and years on end and I believe that video games have many many great qualities and have very much value to not only the U.S. but the world in general. The values also spread across many categories from improvement in skills and other things that make us grow as humans‚ to connecting people‚ and even stuff like jobs. One of the biggest reasons video games are a value

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    Research: Video Games

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    References: Bushman‚ B. & Anderson‚ C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin‚ 28‚ 1679-1686. Gentile‚ D. A. & Anderson‚ C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.)‚ Media violence and children. Westport‚ CT: Praeger Publishing. Gentile‚ D. A.‚ Lynch‚ P.‚ Linder‚ J. & Walsh‚ D. (2004). The effects of violent video game habits on adolescent hostility‚ aggressive behaviors

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    Playing Video Games

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    sources of ‘happiness’ that can help them ‘escape’ life temporarily. video games just happen to be one of the effective stress reliving methods; that can attract just anyone due to the variety of its genres (Gallagher‚2013). Video games has proven to be a source of entertainment for millions of people around the world. Unlike the common negative approach of videogames influence on people. This essay will argue that playing video games is good for you. Research has proven that

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    Globalization: Video Games The global software market for video games was approximately $52 billion in 2012. In just the last 8 years‚ the emerging markets have gone from 12% to 47% of the market size and are growing at a compounded annual rate of nearly 30%. All of this growth in the international video game market offers a unique experience and cultural impact on many countries that previously would not have had exposure to these types of games. This exposure demonstrates the globalizing power

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    Violent Video Games

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    Over the past few years‚ video games have become increasingly popular in our culture. During this time video games have experienced leaps in technology‚ such as improved graphics and the ability to play with others either in person or worldwide via internet . As video game popularity has grown and the technology has become more advanced‚ concern has also grown regarding the effects of violent video game play on children. Video games are unique‚ as compared to other games children and adolescents

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    Educational Video Game

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    IMPACT OF EDUCATIONAL VIDEO GAMES TO THE STUDY HABIT AMONG THE STUDENTS OF CAVITE STATE UNIVERSITY – CAVITE CITY CAMPUS An undergraduate thesis manuscript submitted to the faculty of the Department of Information and Communication Technology of Cavite State University – Cavite City Campus in partial fulfillment of the requirements for graduation for the Associate in Computer Technology with contribution No. ______ prepared under the supervision of Mrs. Estrellita P. Cruz. INTRODUCTION

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    1. Was Nintendo just lucky‚ or does the Wii’s success have strategic merit? Nintendo’s strategy was very clear and clever. It thought that it could not survive in the competition with Microsoft’s Xbox and Sony’s Play Station 3. So‚ Nintendo do not try to compete to the competitor rather than it tried to rebuild the gaming system. Without concerning the more advanced technology‚ it tried to do more using less investment. The gamers are of two types; teenagers and hardcore gamers. Company earns a

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    Video Game Addiction

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    ’ ’they’re not actually harmful to the body‚’ or ’some games improve hand-eye coordination and analytical thinking skills.’ Granted‚ video games often appear harmless‚ but they can be very damaging to children and teens who are lacking in self-control. The dangers of video gaming can be summarized into one word: addiction. Guilty pleasures like video games‚ television‚ and candy are tolerable when done in moderation. The problem with video gaming is that unless controlled or limited by a third

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    Addiction to Video Games

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    Addiction to Video Games Tiffany McHenry Com/156 April 10‚ 2013 Tammy Soelberg Addiction To Video Games Video gaming is the popular past-time of millions of people. While many people‚ especially those involved in the gaming field‚ find this activity to be harmless‚ research has proven that video gaming while having the ability to be educational‚ can also be emotionally and mentally damaging when abused. The gamers that play consistently and without breaks to enjoy life beyond

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