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    Violent Video Games

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    violent video games in order to protect the kids. Since the born of the video games‚ scientists have been doing researches about them. Schaffer lists three kinds of research about the relationship between the violent video games and the ever-increasing aggression in his essay “Don’t Shoot: Why Video Games Really Are Linked to Violence”. In the first one‚ it suggests that kids who are more immersed in violent video games may be more likely to get into physical fights‚ argue with teachers‚ or display

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    Researches on Violent Video Games are Irrelevant Second to the movies industry‚ video games industry is on a rapid development with billions of dollars made. Like the movies industry‚ Americans are increasingly concerned about violence‚ gore‚ and antisocial behaviors feature in games. In fact‚ violent video games have been constantly blamed for school shootouts. For example‚ not long after the Northern Illinois University shooting occurred‚ Jack Thompson‚ an attorney who strongly believes violent

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    Video Games and Aggression

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    Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness Matthias Bluemke1Â Monika Friedrich1‚ and Joerg Zumbach2 1 2 Psychological Institute‚ University of Heidelberg‚ Heidelberg‚ Germany Department of E-Learning and Media Research in Science Education‚ University of Salzburg‚ Salzburg‚ Austria : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : We examined the causal relationship between playing violent video games and increases in aggressiveness

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    English 215 Week 1

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    parents to control what their children play on their game consoles and that it is not their responsibility. Some parents believe that the companies who sell the games and also the state should be responsible for controlling how available a game with violence is to minor children. Partly the government agrees with this statement and most recently Illinois Governor Rod Blagojevich stated that “Parenting is hard work and the state has a compelling interest I helping parents raise their children to be upstanding

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    Violent Video Games

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    center in the discourse around the tragedy. At the same time‚ it has started a debate about violent video games. Senator Joe Lieberman (I-Conn.) raised the issue while discussing his proposed “national commission on mass violence” on “Fox News Sunday” Dec. 16. “The violence in the entertainment culture‚ particularly with the extraordinary realism to video games and movies now‚ does cause vulnerable young men‚ particularly‚ to be more violent‚” said the senator‚ who was joined by Sen. Dick Durbin

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    No Go Power Ranger

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    Saturday morning cartoon or shows should or could be viewed as the worse. Every hour there is approximately 20-25 violent acts shown on shows like Ben 10‚ Power Rangers‚ and the Incredible Spider-Man (A.A.P‚ 2001). As television grown rich on violence‚ we as a nation are threatened by the loss of our children’s self-esteem‚ increase of crime and aggressive behavior from our children. Daniel Boorstein‚ Liberian of US congress said “that television has the power to conjure up a self created reality

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    Television and Children

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    often accompanied by humor. The consequences of human suffering and loss are rarely depicted. Repeated exposure to TV violence makes children less sensitive toward its effects on victims and the human suffering it causes. Viewing TV violence reduces inhibitions and leads to more aggressive behavior. Watching television violence

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    serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. The overwhelming majority of kids who play do not commit antisocial acts. The strongest risk factors for school shootings centered on mental stability and the quality of home life‚ not media exposure. The moral panic over violent video games is doubly harmful. Video game violence differs from violence in television or the movies because people playing the

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    Video Game Essay

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    may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity‚ and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However‚ a resurgence in video game sales that began in the late 1980s after the introduction of the Nintendo system has renewed interest in examining the effects of video games. The increasingly realistic and exciting

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    Speech 4

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    Getting Device: According to Craig Anderson PhD from the American Psychological Association states that 97% of 12-17 year olds played video games in 2008. In 2008 10 of the top 20 video games contained violence‚ also stated by Craig Anderson. According to my own research today of the top ten video games five are rated mature‚ two have rates pending‚ two are rated teen and only one is rated ten and up. II. Thesis: It is important for youth to play video games that are suitable for their

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