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    TV Violence Affects Minds of People http://www.term-papers.us/ts/gb/pnl166.shtml Abstract Television violence is pure evil to the minds of children and young adults. A simple cartoon can probably have around thirty violent acts in it. A sit-com show can influence a kid to kill someone. Magazines and newspapers have articles of children imitating violent acts that they have seen on television. Psychologists and doctors have done a lot research to prove that television violence can affect a mind

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    television plus another 3-6 hours watching taped programs." This statistic shows how much tv can affect us‚ considering how much we watch it. I want you to think about your favorite tv show right now. I’ll bet you that that show contains some kind of violence‚ sexual interactions‚ cussing‚ drug or alcohol usage‚ stereotypes and many other bad influences. Even shows like Spongebob Squarepants‚ a kids cartoon‚ are saying to have subliminal‚ or hidden‚ messages that are disturbing and wrong. Resolution:

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    English 215 Week 1

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    parents to control what their children play on their game consoles and that it is not their responsibility. Some parents believe that the companies who sell the games and also the state should be responsible for controlling how available a game with violence is to minor children. Partly the government agrees with this statement and most recently Illinois Governor Rod Blagojevich stated that “Parenting is hard work and the state has a compelling interest I helping parents raise their children to be upstanding

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    4 or more hours a day in front of television‚and additional of two hours in computer( outside school work) and playing violent video games. 3. The first 2 years of life are considered a critical time for brain development. TV and other electronic media can get in the way of exploring‚ playing‚ and interacting with parents and others‚ which encourages learning and healthy physical and social development. 4. As kids get older‚ too much screen time can interfere with activities such as being physically

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    "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action.… There comes a time when the data are sufficient to justify action. That time has come."" (Steinfeld‚ 1972) That was over four decades ago. In the years since this Surgeon General warning issued‚ hundreds of additional studies have shown a link between violent media exposure and aggression (e.g.‚ Anderson & Bushman‚ 2002a). The Surgeon

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    Media is the Scapegoat for Today’s World I do not believe that violence in video games‚ movies‚ and music affects the decisions of the people who play or watch them if they were raised right. I get very frustrated when people cannot take responsibility for their own actions. My whole life people have blamed the actions taken by people on some form of media. If this is true than it means I do not have free will‚ for the things I watch and interact with will shape the person I will become. That

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    movies might have on children. Decades of research into this question have raised the possibility that heavy doses of media violence can lead to violent or aggressive behavior in young viewers‚ although the precise link is unknown and the effects vary widely.” (qtd. in “Cartoons” C1). Cartoons make the violent scenes become funnier and harmless; they also teach children that violence does not have serious consequences. This could lead children to imitate what they see on television even they are bad

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    I. Attention Getting Device: According to Craig Anderson PhD from the American Psychological Association states that 97% of 12-17 year olds played video games in 2008. In 2008 10 of the top 20 video games contained violence‚ also stated by Craig Anderson. According to my own research today of the top ten video games five are rated mature‚ two have rates pending‚ two are rated teen and only one is rated ten and up. II. Thesis: It is important for youth to play video games that

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    Video Game Essay

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    on the market are appropriate for these young players‚ and the best of them can bring a lot of benefits. Besides being fun‚ some of the games provide practice in problem solving and logic as well as strategizing. The subset of games that feature violence‚ gore‚ and antisocial behavior has raised concern among parents‚ educators‚ child advocates‚ medical professionals‚ and policy makers. The implication of games in high profile school shootings has led to congressional hearings‚ government investigations

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    and Bushman hypothesize that the rise and popularity of violent video games are desensitizing people‚ especially children‚ leading them to have brash personalities which leads to real life violence. In their introduction‚ the authors state that over eighty-five percent of games contain some form of violence‚ and also cite an older paper stating that many games rated "E" are still considered too violent by parents. They also state that although there are quite a substantial amount of papers on the

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