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    In online gaming‚ players are represented by an avatar‚ which is a three dimensional (3D) model used in computer games or a two-dimensional icon like a picture. A player’s identity is not usually revealed. This has led to an internet phenomenon known as gender swapping. Gender swapping is when a player swaps the gender of their identity in the game they are playing. Assortments of studies have been done on gender swapping in online gaming‚ but most of them fail to find the real reason many online

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    MIDWAY MARITIME FOUNDATION Bitas‚ Cabanatuan City A survey on the Effects of Online Gaming to 1st Year BSMT Students SY. 2013-2014 A research study presented to Ms. Ria Marie V. Robles faculty of the MIDWAY MARITIME FOUNDATION By: GENEVA SP. SUPETRAN GEMMA LUCAS ANGEL FRANCES ESCAL CATHERINE BADUA REYNANTE SARMIENTO EFFECTS OF ONLINE GAMING TO 1ST YEAR BSMT STUDENTS INTRODUCTION In the past few decades‚ interactive electronic

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    What is online gaming? * An online game is a video game played over some form of computer network‚ using a personal computer or video game console. * "Online gaming is a technology rather than a genre‚ a mechanism for connecting players together rather than a particular pattern of gameplay." Online games are played over some form of computer network‚ typically on the Internet. One advantage of online games is the ability to connect to multiplayer games‚ although single-player online games are

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    Swot Analysis of Cango

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    SWOT is an acronym that stands for strengths‚ weaknesses‚ opportunities‚ and threats. The SWOT analysis will help CanGo understand the opportunities that are available and what threats may affect its operations. Before moving forward CanGo needs to assess the position they currently have in the market place. The use of a SWOT analysis technique will be beneficial at this point and will serve as the baseline to elaborate on a strategic plan for the organization. Be Bold has been observing CanGo’s

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    Positive Efects of Online Gaming The last two decades witness the increasing development of Internet. Online-gaming has played the most significant role in people’s daily life‚ Concurrently‚ online gaming is by far the most popular of all Internet activities‚which provided many benefits to its users.There are several outcome of online gaming as followed. 1.Physical Outcome of Human Being 1.1Brain Health One of the physical effects of online-games is“brain health”-players often play game

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    Published Online: June 13‚ 2012 Published in Print: June 13‚ 2012‚ as Online Games Tapped by West Virginia to Improve Education Bits & Bytes Online Games Tapped by West Virginia to Improve Education Students love to play computer games‚ and the West Virginia Department of Education is tapping into that love through a website called Learn21. The site offers all kinds of games that help students in every grade level brush up on their studies. Fifth grade students in Dottie Pownall’s classroom

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    Effects of Online Gaming

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    How are you Building your Life I have many plans in my life. I want to be a successful person someday. I want to be a rich and become a good father and brother to my family. When I finish my studies I will find a job and earn money. When I earn much money and responsible enough I will build a building. I will build my own big house for my family. I will help my family specially my mother who is lonely at home. I will help my brother to get a job. I will help some poor people to get job and give

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    Online Gaming Addiction

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    FERPA FERPA according to the latest Federal guidelines of the Department of Education guidelines 2012 defines FERPA as a Federal law that that is administered by the Family Policy Compliance Office and applies to all educational agencies and institutions that receive funding under any program administered by the Department of education (U.S. Department of Education 2010). These guide lines apply according to the USDE that‚ “Parochial and public schools at the elementary and secondary levels generally

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    MARKETING RESEARCH Submitted by: Roopal Jain Aishwarya Maurya Tamanna Mordani Shubhangi Patankar Sarita Santoshini TYBMM‚ Advertising‚ 2013 Title “There has been a significant change from mainstream retail shopping towards online shopping in the last four years” INDEX 1) Abstract 2) Introduction 3) Review of Literature 4) Method 5) Data Analysis and Interpretation

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    The Potential Cons of Online/Video Gaming on Kids Some of the potential cons could be‚ * That it promotes increased tolerance to violence‚ that kids become insensitive and cold towards other kids and adults alike‚ not being able to differentiate between what’s reality and what’s not. This can be considered a valid concern since many video games contain graphic/inappropriate content and provide incentives for users to‚ for example‚ kill as many characters as possible by rewarding them with points

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