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    Chapter 2 Linear Programming Models: Graphical and Computer Methods 2.1 Chapter Questions 1) Consider the following linear programming model: Max X12 + X2 + 3X3 Subject to: X1 + X2 ≤ 3 X1 + X2 ≤ 1 X1‚ X2 ≥ 0 This problem violates which of the following assumptions? A) certainty B) proportionality C) divisibility D) linearity E) integrality Answer: D Page Ref: 22 Topic: Developing a Linear Programming Model Difficulty: Easy 2) Consider the following linear programming model: Min 2X1 +

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    re Programming Languages Submitted To: Madam Amna Naveed Submitted By: The Programmers COMSATS – Lancaster Dual Degree Programme COMSATS Institute of Information Technology Lahore PROGRAMMING LANGUAGES SUBMITTED TO: Madam Amna Naveed Lecturer Department of Humanities & Social Sciences COMSATS‚ Lahore SUBMITTED BY: Sana Naheed Mohammad Nawal Shaukat Syed Usama Nasir Hafiz Abdul Shakoor ddp-fa12-bse-115 ddp-fa12-bse-103 ddp-fa12-bse-130 ddp-fa12-bse-034 Date: April 18‚ 2013

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    Announcements and Demos (0:00-10:00) • This is CS50. • Check out what is possible in the programming language called Scratch that we will begin the course with! Scratch will enable you to wrap your mind around the fundamental constructs of programming while making a cool game or animation. • Be sure to check out the second annual CS50 Puzzle Day this Saturday! Thanks to Facebook for sponsoring! • CS50 is all about getting you through CS50. We want you to make it to the final days and gain that

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    context-free grammar‚ regular expressions A computer constructed from actual physical devices is termed an actual computer or hardware computer. From the programming point of view‚ it is the instruction set of the hardware that defines a machine. An operating system is built on top of a machine to manage access to the machine and to provide additional services. The services provided by the operating system constitute another machine‚ a virtual machine. A programming language provides a set of operations

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    Object-oriented Programming/Event-Driven Programming versus Procedural Programming Professor Computer Program Design Object-oriented Programming/Event-Driven Programming versus Procedural Programming There are many advantages of using Object-oriented Programming (OOP) over Procedural Programming (PP). When using inheritance‚ you can develop new classes more quickly by extending existing classes that already work; you need to concentrate only on new features added by the new class.

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    //list of header files #include <windows.h> #include<stdio.h> //contains printf‚scanf etc #include<conio.h> //contains delay()‚getch()‚gotoxy()‚etc. #include <stdlib.h> #include<string.h> //contains strcmp()‚strcpy()‚strlen()‚etc #include<ctype.h> //contains toupper()‚ tolower()‚etc #include<dos.h> //contains _dos_getdate #include<time.h> //#include<bios

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    1.  When working with programming languages‚ what is meant by “syntax”?   Give one or more examples.   A syntax is a symbolic representation illustrating form and structure.   Syntax in the form of text is completed through a series of characters.  In a graphical environment‚ a syntax is illustrated in the form of symbols.   An example of a graphical syntax is the symbol of a speaker is a representation of volume or sound.  An example of a text syntax is the paragraph mark in a Word document.

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    Jay-Marken Sionel Soriano Associate in Computer Science 2 Assembly Language  An assembly language is a low-level programming language for a computer‚ microcontroller‚ or other programmable device‚ in which each statement corresponds to a single machine code instruction. Each assembly language is specific to a particular computer architecture‚ in contrast to most high-level programming languages‚ which are generally portable across multiple systems. Assembly language is converted into executable

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    you will learn:  What arrays are.  To use arrays to store data in and retrieve data from lists and tables of values.  To declare an array‚ initialize an array and refer to individual elements of an array.  To use the enhanced for statement to iterate through arrays.  To pass arrays to methods.  To declare and manipulate multidimensional arrays.  To write methods that use variable-length argument lists.  To read command-line arguments into a program. 4 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8

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    Assignment 1: Exploring Programming Languages Computers don’t do anything without someone telling them what to do‚ much like the average teenager. To make the computer do something useful‚ you must give it instructions in either of the following two ways: Write a program that tells a computer what to do‚ step by step‚ much as you write out a recipe. Buy a program that someone else has already written that tells the computer what to do. Ultimately‚ to get a computer to do something useful‚ you

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