Sony Computer Entertainment Europe Research & Development Division Pitfalls of Object Oriented Programming Tony Albrecht – Technical Consultant Developer Services What I will be covering • A quick look at Object Oriented (OO) programming • A common example • Optimisation of that example • Summary Slide 2 Object Oriented (OO) Programming • What is OO programming? – a programming paradigm that uses "objects" – data structures consisting of datafields and methods together with their
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The history of computer development is often referred to in reference to the different generations of computing devices. A generation refers to the state of improvement in the product development process. This term is also used in the different advancements of new computer technology. With each new generation‚ the circuitry has gotten smaller and more advanced than the previous generation before it. As a result of the miniaturization‚ speed‚ power‚ and computer memory has proportionally increased
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Uses of Computers in different Fields Our daily encounters with and dependence upon technology is almost invisible as it takes the shape of electronic climate control system‚ wireless communication systems such as phones and pagers‚ automatic tellers to dispense money. Magnetically striped cards to facilitate consumer transactions‚ cable and satellite television‚ auto mobiles and mass transit. Free trade agreements have led to globalization of commerce and scientific debate about global
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COMPUTER REVOLUTION Personal Computers The personal computer revolution was a phenomenon of immense importance in the 1980s. What the average American commonly refers to as a PC‚ or personal computer‚ did not even exist before the 1970s. Mainframe computers had been the norm‚ and they were primarily relegated to business and scientific use. With the dawn of the personal computer all Americans were allowed potential access to computers. As competition and modernization increased‚ issues of cost
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university in Cairo Computer Science & Engineering Department CSCE 106 - Fundamentals of Computer science Course Layout – Spring 2013 http://www.cse.aucegypt.edu/~csci106k/ Course: Instructor: Office: Office hours: Lab Instructor: CSCE 106-03&05 “Fundamentals of Computer Science” ‚ 3 Credit Hours Dr. KHALIL E-Mail: akhalil@aucegypt.edu Room 2148 SSE 1:00 - 2:00 pm UTW Alia Saad E-mail: alisaad@aucegypt.edu Course Description Introduction to the discipline of computing. Computer history and Evolution
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Lab 01 Introduction to Programming and Computing |Objectives | In this lab you are going to learn: 1. History of computing and computers. 2. Components of a computer system. 3. Hardware components. 4. Software systems. 5. Programming languages 6. DOS basic commands. 7. Use of CodeBlocks |Overview
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References: Appendices A. Permit to Conduct a Study/ Letter B. Questionnaire with Answers Curriculum Vitae List of Figures Figure Page Conceptual Paradigm of the Study Map Where the Study was conducted
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Computer Engineer is involved in various tasks of computing like designing‚ programming related to software and also tasks with respect to hardware. So it is vital that they have proper blend of sound knowledge on both areas. Computer engineers take part in challenging and critical projects and must have the ability to work on a broad range of technologies in diversified critical project areas. For achieving a sound result on the above it is vital that the computer engineers must possess an in-depth
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CHAPTER ONE COMPUTER SYSTEM FUNDAMENTALS 1.1 Computer System as a Universal Tool A computer system is an electronic device that accepts inputs; transform the input through some processes to obtain output or information that can aid effective decision making. Information originated from raw data which by its own simple definition is any raw fact or figure that can be subjected to a form of manipulation before it can be trusted for decision making. Data can originate from various sources depending
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Computer Organization & Architecture Lecture #12 Organization and Architecture Computer Architecture Those attributes of the system that are visible to a programmer. Those attributes that have a direct impact on the execution of a program. • • • • Instruction sets Data representation – number of bits used to represent data Input/Output mechanisms Memory addressing techniques Computer Organization The operational units and their interconnections that realize the architectural specifications. Those
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