"How pixar fosters collective creativity" Essays and Research Papers

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    The Founders of Pixar

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    and "Star Wars". In 1983‚ Lucas and two of his co-workers begun an animation system that branched off from Lucasfilms. Ed Catmull: Edwin Earl Catmull is a computer scientist and also the current president of Walt Disney Animation Studios and Pixar Animation Studios. He was born on March 31st‚ 1945 in Parkersburg‚ West Virginia. He had dreamed of becoming a feature film animator as a child after watching the Disney movies "Peter Pan" and "Pinocchio". Instead of pursuing his love of film he studied

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    Pixar and Disney

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    become competitive. Pixar is a pioneer with its proprietary computer animation technology leading the animated film industry. This means computer-generated effects (CG) have replaced hand-drawn animation‚ which is Disney’s strength. On the other hand‚ the collaboration between Disney and Pixar has rejuvenated Disney. This report will firstly explain how the macro environment and industry has changed. It will then analyze the core resources and competencies for Disney and Pixar and‚ finally‚ will evaluate

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    Disney Pixar

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    This case study primarily deals with three main issues. The first issue this study addresses is the strategies (Vertical integration/outsourcing) of Disney and Pixar. Secondly‚ the contractual agreements between Disney and Pixar will be discussed. Lastly‚ the variation in the organizational culture of both companies will be considered in this case study. Walt Disney’s’ first feature animation was in 1934 with the production of Snow White and the Seven Dwarfs. Profits in this industry were not

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    Pixar Case Study

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    Yves Lüthi Reaction Paper on “How Pixar Fosters Collective Creativity” Too many cooks ruin the soup. But this is not the case for Pixar. The more inputs‚ the better. Giving a huge leeway and support for employees is a form of empowerment and it drives them further to think more creatively. Pixar’s decentralized system encourages independence which cultivates creative thinking. It is a rewarding feeling knowing one has contributed a lot to a project. To be part of every stage creates a strong

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    Creativity

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    Barczak‚ G.‚ Lassk‚ F. & Mulki‚ J. (2010) Creativity allows teams to solve problems and leverage existing resources simply by virtue of having different thoughts and perspectives. Emotional intelligence promotes team trust which fosters a collaborative culture which increases the creativity of the team. Increased EQ in individuals and teams allows for better communication and openness to different ideas. Team emotional intelligence is the ‘ability of a group to develop a set of norms that manage

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    Disney Pixar

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    Pixar 2001 The Future of the Disney Alliance I. Introduction It was Monday morning‚ November 5‚ 2001. Steve Jobs‚ CEO of Pixar Animation Studios‚ had just finished reviewing the opening weekend box office receipts for Monsters‚ Inc.‚ the latest theatrical release produced by the partnership between Pixar and Disney. He sat back and pondered the future of his company and its relationship with Disney. Jobs needed to consider the brand equity that Pixar had established through its recent

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    that are very successful have build a very typical culture that works towards their success. Pixar Is a very good example of how organizational culture can be a key element to a company success. Pixar has a very unique corporate culture that is very typical to them and it works and help them meet their goals‚ that is why pixar has always had success since they started their computer animation business. Pixar is a very successful company‚ " No other film company in history has come close to pixar’s

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    Disney Pixar

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    The partnership between Pixar and Disney has deep roots‚ going way back to 1991. The first result was 1995’s "Toy Story‚" which revolutionized the world of computer animation. Ever since‚ Pixar films have been distributed by the Walt Disney Company‚ proudly displaying both the Pixar logo "Luxo Jr." and the Disney castle. Disney recently acquired Pixar Studios at a price of over $7.4 billion. The terms include giving Jobs an estimated 7% stake in Disney and letting Pixar ’s top creative executive

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    Pixar case study HRO372 1. Background Pixar Animation Studios was founded in 1979‚ initially specializing in producing state of the art computer hardware (Carlson‚ 2003). In 1990‚ due to poor product sales the company diversified from its core business and began producing computer animated commercials for outside companies. Success came for Pixar after the production of its first computer animated film ‘Toy story’ in 1995 (Hutton and Baute‚ 2007). Since then‚ Pixar has made many

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    Disney and Pixar

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    analysis of why deals fail‚ can lead to some practical advice for managers‚ thus helping them to develop a more refined view. More specifically‚ in order for acquisitions to pay off‚ they ought to pass four tests. I describe the tests below‚ showing how each offers a way to head off common sources of merger malfunction. The Industry Attractiveness Test If the industry in which the acquired company participates has the potential to remain profitable‚ then the target passes the industry attractiveness

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