"Harmful effects of online games to children" Essays and Research Papers

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    Harmful effects of tourism” There is no doubt that visiting new places‚ opening interesting corners of the planet and exploring exotic sights are always attractive. But often people forget about main purposes of tourism‚ by damaging our nature. That is why the quality of environment has become the essential problem for tourism. And although tourism can be very beneficial and useful‚ it impacts on our nature in a harmful way. So‚ to be or not to be...a tourist? Tourism is an activity that conceals

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    many chemicals it contains‚ and the psychological and social effects that develop over time could hinder the well being of a person who chooses to use it regularly‚ or there could even be a change in the nation’s behavior as a whole. One’s psychological health is very vital to a great quality of life; marijuana legalization could lead to an array of mental mishaps due to the initial rise in marijuana usage. The psychological effects that cannabis induces on a body would include cognitive impairment

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    Violent Online Games

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    Children addicted to violent online games Today‚ a lot of children are suffering from addiction to violent online games. Children spent 40 to 50 hours a week in playing online games. Children isolate themselves from people‚ they prefer to stay at home; sit down‚ face the computer and play online games for long hours. They even forget to eat‚ take a bath and communicate with their families and friends. Research study says that children who are addicted to violent online games become violent to people

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    ------------------------------------------------- Be Wise With Plastics Plastics are everywhere and in most cases are very affordable and convenient. But‚ increasingly scientists are finding that a hidden cost may be our health. Some common plastics release harmful chemicals into our

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    The Harmful Effects of Computers and the Internet Robin Diaz Student ID# Strayer University Abstract Computers along with the Internet have come a long way from their first uses in the military and by large corporations. Today‚ computers are an important part of modern life. More and more people are purchasing computers for use in the home. Whether they are surfing the web or managing their finances‚ computers have become a useful tool. Some parents are purchasing computers and using

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    Online Game Addiction

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    CYBERPSYCHOLOGY & BEHAVIOR Volume 9‚ Number 6‚ 2006 © Mary Ann Liebert‚ Inc. Rapid Communication Motivations for Play in Online Games NICK YEE ABSTRACT An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age‚ gender‚ usage patterns‚ and in-game behaviors. In the current study‚ a factor analytic approach was used to create an empirical model of player motivations. The

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    All about the harmful effects of television which are increasingly seen among young children. Over the last several decades‚ a number of studies have shown that there are several ways that television can be harmful to the mental and physical health of children. TV should be labeled as a culprit in creating murderous children. TV programs promote negative behavior and children tend to display this violent or antisocial behavior. As a result‚ the innocence of children gets washed away at a small

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    Sexism Online Games

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    Game Over: Sexist Bros Harassing Female Gamers Online You LoseIf you’re wondering what fuels men’s sexist behaviour against women in the gaming industry‚ researchers may just have the answer: it’s because those gamers are losers. The study‚ conducted by researchers Michael Kasumovic and Jeffrey Kuznekoff‚ looked at interactions between players over 163 games of Halo 3. Fortunately #notallmen acted the same‚ but players unfortunate enough to have two X chromosomes where often the target of men performing

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    7 March 2012 Real Virtual Reality: The Psychological Effect of Excessive Online Gaming in Teens and Children Droning away on the computer next to me‚ my friend is able to completely zone out his surroundings; with each click of the mouse‚ he is exclusively in the virtual world he creates. His constant need to disappear from society and to construct his own‚ compels me to question the reason of why he’s doing what exactly he is doing. I do not have an answer why he does what he does but at least

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    comics and online video games [Chilton: 1999]. A recent research done by four national American health organizations namely American Medical Association‚ American Academy of Pediatrics‚ American Psychological Association and American Academy of Child and Adolescent Psychiatry‚ has also already concluded that there exist a direct link between violence in media and violence on teenagers (Vermaakgeweld lei tot meer aggressie: 2000). In this paper‚ the emphasis will fall on violent online games‚ as a form

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