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    Computer Game Addiction

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    the selection of respondents. There are 5 gamers in Big Mom’s Café‚ 8 gamers in 1143 Internet‚ 7 neighbors‚ 10 students in Gulang-Gulang National High School‚ and 5 students in College of Saint Bernard of Clairvaux were being surveyed. INSTRUMENTATION For conducting this study the researcher used only the questionnaires dealing with the effects of computer game addiction. The questionnaires that the researcher prepared were answered by the gamers in selected cybercafés in Lucena City and

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    metaphysical emotions of their characters- which is precisely the USP of RPGs. Encouraging signs With the ushering of the console era‚ the number of women gamers has notched up. Industry stalwarts‚ such as EA’s chief executive David Gartner‚ have realized that sales could increase by as much as a billion dollars with the involvement of women gamers. Such positive empirical data can offer more intensive research into widening the consumer base. The gaming industry has also witnessed diversity in its

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    Addiction to Video Games

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    proven that video gaming while having the ability to be educational‚ can also be emotionally and mentally damaging when abused. The gamers that play consistently and without breaks to enjoy life beyond their games risk being influenced by the violence of their games‚ losing sleep‚ and maintaining an unhealthy diet. With staggering numbers of increased gamers and the amount of time devoted to games‚ it has become known that video games are very much an unhealthy addition. Are video

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    How Does Playing Video Games Affect The Brain? How does playing video games affect the brain? In the article “Brains on Video Games‚ “ six experts discuss the positive and negative impacts that intense video gaming have on the brain. These impacts can be physical and/or mental. Here we will discuss some of the physical effects. One of the physical impacts‚ according to two of the experts‚ is on the gamer’s vision. Daphne Bavelier and C. Shawn Green claim that playing a certain type of action-based

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    Video Games

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    would change the entertainment industry. I did not become a fanboy until I attend Florida A&M. Besides my classes and football schedule‚ I usually spend my free time in my apartment. One of my friends back home told me about Microsoft’s Xbox gave gamers the ability to play against each other and they did not need to be in the same living room. Walked into a Game Stop and walked out with my first console since the Nintendo my parents got me so many birthdays ago. Once at my apartment‚ plugged

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    crosswind blowing the car side-to-side.” What Art Markman stated was that when they performed this experiment the gamers had an easier time learning new hand-eye coordination. Human Movement Science‚ a group of people who study human movement‚ explained that it takes less for gamers to learn hand-eye coordination than a person who do not even play video games‚”It takes normal gamers few tries on learning new hand-eye coordination tasks. They

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    Nintendo Marketing Mix

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    strategy. • Consumers (note: there’s more than one target segment): The case notes that Nintendo targeted non-gamers in addition to gamers. This included consumers of any age and gender. Conversely‚ competitors like Sony focused on teens and males. The case also mentions moms/housewives and families as targets of Nintendo marketing. The ideal answer analyzed gamers and a few non-gamer segments‚ such as moms. Analysis should have included qualitative description -- why is this segment interested

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    Sony’s Future Focus in the Video Game Industry The video game industry has gone through six generations of consoles‚ and the seventh is now underway with new consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video

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    XBox Vs. PS4

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    com/Product?pid=MLIP0967-0005 MarkletLine (2013). Microsoft Xbox One: The battle against Sony PlayStation 4. Retrieved from http://advantage.marketline.com/Product?pid=ML00013-039 Sony aims at gamers with new PlayStation 4 console - Yahoo News. (n.d.). Retrieved from http://news.yahoo.com/sony-aims-gamers-playstation-4-console-151919184.html The Xbox One and PS4 share similar specs‚ but the devil’s in the details | Ars Technica. (n.d.). Retrieved from http://arstechnica.com/gaming/2013/11/the-xb

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    CMNS110

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    to create their own identity. Every year the gaming industry releases many different games which give the gamers a diversity of roles in the games. They can split up the game into two hostile parties‚ most of the time it’s the struggle between hell and heaven or light and darkness. In addition‚ the developers also give a range of choices of characters‚ classes and roles in the game so the gamers can choose what suit them best. Therefore‚ in this essay it’s interesting to study how video games which

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