Virtual Private Network IS 311 Dr. Gray Tuesday 7pm November 19‚ 2002 By: Germaine Bacon Lizzi Beduya Jun Mitsuoka Betty Huang Juliet Polintan Table of Contents I. Introduction ……………………………………………….. 1 - 2 II. VPN Topology……………………………………………... 2 - 3 III. Types of VPNs……………………………………………... 3 - 5 IV. Components of VPNs………………………………………. 5 - 7 V. Productivity and Cost Benefit…………………………….... 7 - 9 VI. Quality of Service………………………………………….. 9 VII. The Future
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Jetty Rats is a novel about a thirteen year old boy called Hunter Vettori‚ who has an enormous ambition to catch a mulloway. A mulloway is not just a big fish‚ it’s a fish that’s going to make him more rich and famous than Rex Hunt! Then Hunter could get away from Dogleg Bay‚ his boring‚ small town filled with old fogies. He could also get away from the dreaded M.A.B. (men’s amenity block) in the caravan park. If his dad were here‚ Hunter could go fishing while his old man scrubbed the toilets
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Virtual Servers Table of Contents I. Table of Contents II. Introduction III. Executive Summary IV. Virtual Servers a. What Are They? b. What Do They Replace? c. Requirements V. Advantages d. Maintenance e. Green Solution f. Disaster Recovery VI. Conclusion VII. References Introduction As the technology timeline continues in full momentum‚ companies tend to struggle behind‚ trying to catch up. Where we talk about in this
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teacher to give special attention to students who may need it (e.g. students with learning difficulties). 6 Online Learning Also known as E-Learning‚ On-line learning is based on Computer-Based Learning/Training and has increasingly made use of virtual classrooms (whereby online presentations are given live) via a network or the World Wide Web2. The six main types of online training currently provided are: • Web pages • EBook courseware • Interactive Learning • Screen
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Virtual Reality Virtual reality has promise for nearly every industry ranging from architecture and design to movies and entertainment‚ but the real industry to gain from this technology is science in general. The money that can be saved examining the probability of experiments in an artificial world before they are actually carried out could be great‚ and the money saved on energy could be even greater. Virtual reality is something that personally excites me because uses and benefits of it are
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Virtual teams were almost unheard of a decade ago‚ but today they are an integral part of every organization. The recent “offshore outsourcing” trend and the growth of the Internet and similar globally linking technologies are major contributor to the increase in the use of virtual teams. Virtual teams are made up of people working on interdependent tasks and interacting largely via communication technology to achieve a common goal without concerns of time and space. Such teams carry out many critical
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TABLE OF CONTENTS INTRODUCTION 3 WHAT IS VIRTUAL REALITY? 4 HOW DOES VIRTUAL REALITY WORK? 5 v The Three Levels of VR : 5 THE HISTORY OF VIRTUAL REALITY 7 VIRTUAL REALITY IN THE PRESENT 8 VIRTUAL REALITY IN THE FUTURE 9 THE TECHNOLOGY BEHIND VIRTUAL REALITY 9 v Video Display Devices: 10 v Audio Output Devices: 10 v Tactile Response Devices: 11 v Interactive Input Devices: 11 v Computers and Software: 12 IMMERSIVE & NON IMMERSIVE VR 12 v The Cave: 13 v Head-Mounted Display (HMD):
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by Dr. Abhijit Chaudhuri Dept. of Applied Mechanics IIT Madras‚ Chennai‚ India VIRTUAL WORK F F 1. Work on a particle: U r F r The particle can move along a specified a path 2. Work on a rigid body: F i) Due to translation F U r F r W r M ii) Due to rotation M U M by Dr. Abhijit Chaudhuri Dept. of Applied Mechanics IIT Madras‚ Chennai‚ India The equilibrium position of the particle under the action of different forces‚ needs to be determined r is
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Virtual Leadership and Technological Competence: New Directions of Organizational Dynamics Paul Hayes JR. Indiana Institute of Technology OLM 7004 The intent of this paper is to demonstrate the dimension of technological competence plays in enabling more effective virtual leadership and producing a more innovative organization. For the purposes of this paper the researcher will define technological competence (Acur‚ Kandemir‚ de Weerd-Nederhof‚ & Song‚ 2010) as the phenomenon of
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AND INSTRUMENTATION VIRTUAL SURGERY M.K.Arun Kalasalingam University Krishnankovil-626 190.Tamilnadu.India Phone : 04563 - 289042/43/44 Fax No: 04563 - 289322 Email Id: info@kalasalingam.ac.in ABSTRACT Rapid change is under way on several fronts in medicine and surgery. Advance in computing power have enable continued growth in virtual reality‚ visualization‚ and simulation technologies
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