and telecommunications AREAS AND USES OF COMPUTER: * EDUCATION Computers are used in schools for teaching Computers are used for mathematical calculation Students can do their work by using computer * BANK Computers are used in banks for storing information about different account holders. Computers help in keeping a record of the cash. Computers help in giving all kinds of information regarding any account in the bank * ENTERTAINMENT Computers are used for playing games‚ listening to
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Teenage Brain: A Continuous Mystery Everyone knows and remembers their tough teenage years. For some‚ it was the best time of their life; for others‚ the memories are the opposite. What is even more challenging than being a teenager yourself‚ is living with one. It is as if it happens over night; a happy‚ fun-loving child becomes a dramatic‚ chaotic pre-teen. In PBS Frontline’s “Inside the Teenage Brain”‚ some of the mysteries involving why and how the teenage brain works are revealed. The brain in
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PREVENTION OF “BRAIN-DRAIN” FROM OIC -COUNTRIES* CONTENTS Page Abstract 2 Introduction 3 1. Concept of Brain Drain/Brain Gain/Brain Waste 4 2. Reasons of Brain Drain and Its Impact on the Home Country
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electrical activity all over the heart. Output usually appears on a long scroll of paper that displays a printed graph of activity on a computer screen. 2. What are the four types of brain waves and distinguish between them. Alpha waves – have frequency of (8-13 Hz). Waves are regular and rhythmic‚ are synchronous and have low amplitude. They signify an awake but calm brain. Beta waves – have frequency of (14-30 Hz). Waves are rhythmic but not so regular‚ and have higher frequencies. They signify wakefulness
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Bullet in the Brain is a short story about a sarcastic book critic‚ who allows his criticism to extend to his everyday life and soon learns why that is not a good idea. Anders is known for "the weary elegant savagery with which he dispatched almost everything he reviewed." He is portrayed as especially unsympathetic. He is standing in line at a bank and gets stuck behind two women whose loud stupid conversations put him in an angry mood. He engages in sarcastic‚ belittling repartee with the women
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Etymology The first recorded use of the word “computer” was in 1613 in a book called “The yong mans gleanings” by English writer Richard Braithwait I haue read the truest computer of Times‚ and the best Arithmetician that euer breathed‚ and he reduceth thy dayes into a short number. It referred to a person who carried out calculations‚ or computations‚ and the word continued with the same meaning until the middle of the 20th century. From the end of the 19th century the word began to take on its
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EDT201K/101/3/2011 SCHOOL OF EDUCATION DEPARTMENT OF TEACHER EDUCATION The Young Child and Learning MODULE CODE: EDT201K TUTORIAL LETTER: 101/2011 Read this tutorial letter first. It contains compulsory assignments as well as important information. 2 Contents 1 1.1 GENERAL INFORMATION Welcome 1.2 Contents of the syllabus 1.3 1.3.1 1.3.2 1.3.3 Tutorial matter Inventory letter Prescribed book Recommended books 1.4 Communication with the university
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Computer Lab or Computers in the Classroom Everyone lives in a society dependent on technology at work‚ home‚ and school‚ but students are not able to access this technology on a continuous basis. Computers are significant to education because they make us reconsider how students learn‚ how they are inspired‚ and what useful information is. Classroom with computers have become an important part of the curriculum and need to be used daily. Phasing out computer labs and putting computers right in
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—PLINY‚ the Younger The term ’Brain-drain’ has recently come into vogue for describing the flight of talent from our country to another. Often‚ it is loosely employed to describe all migration of educated and talented persons to countries abroad in search of better careers even though their services may be badly needed in their native land‚ and thus‚ this exodus of talent‚ depletes a country’s intellectual resources and tells on national life. However‚ the problem of ’Brain-drain’ is not peculiar to
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LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM 11 Running head: LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM Literature Review: Effectiveness of Gaming in the Classroom Karen A. Milczynski Michigan State University LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM 11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating
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