"Effect of online games in the academic performance of an elementary student" Essays and Research Papers

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    ONLINE STUDENT PROFILE MANAGEMENT SYSTEM by GREESHMA MALGIREDDY B.Tech.‚ Jawaharlal Nehru Technological University‚ 2007 A REPORT submitted in partial fulfillment of the requirements for the degree MASTER OF SCIENCE Department of Computing and Information Sciences College of Engineering KANSAS STATE UNIVERSITY Manhattan‚ Kansas. 2010. Approved by: Major Professor Dr. Daniel Andresen. Abstract All the students who are enrolled in Computing and Information Sciences (CIS)

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    Effects of Computer Games

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    experimental neurofibrillary degeneration. Sci.‚180(4085)‚511-513. 2. Madsen M.‚ Schlundt J. & Olmer E.F. (1987). Effect of water coagulation by seeds of Moringa oleifera on bacterial concentration. J. Trop. Med. Hygiene‚90(3)‚101-109. 3. Olsen A. (1987). Low technology water purification by bentonite clay and Moringa oleifera seeds flocculation as performed in sudanese village: effects of Schistosoma Mansoni cericariae. Water Research‚21‚ 81-92. 4. Postnote (2002). Access to water in developing

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    Abstract Students’ achievement in any teaching and learning situation is very important. Unfortunately‚ studentsperformance in secondary school has not been very encouraging as consistently highlighted by the moderators and chief Examiners reports and WAEC and NECO business studies results for past decade. This problem of poor performance is apparently assuming a dimension that could affect the entire economy situation in the country. However‚ effort has been made in this paper to assess the influence

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    research has shown that video games are the fastest growing form of entertainment in the world‚ and almost young people age 8-18 play video games an average of 13.2 hours every week (Price-Mitchel‚ 2013). It seems that the young people who are influenced utmost by these games. Many people believe that some games may have positive impact‚ but other people consider that some games are probably in reverse. Consequently‚ people may destroy themselves if they continue to play games without knowing about some

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    gaming among other people has become a rapid activity. Computer games as a leisure time has become an ever-increasing part of human’s daily lives especially to those of young people. The amount of time children and adolescents spend with computer games has been increasing steadily (Anderson‚ Gentile and Buckley‚ 2007). In 2003‚ it was estimated that 430 million people worldwide ‚ or 7% of the world’s population played computer games (Zona‚ 2004). It is obviously seen that life has never been

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    A. Title: A Proposed Online Student Information System: Baliuag University-School of Information Technology Education (SITE) Department B. Proponents Leader: Irish Mae P. Santos Members: Melanie A. Lajom Bryan Allan Francisco Katherine Y. Simbulan I. Intoduction A. Background The development of the information communication superhighway has been a buzzword in all aspects of human endeavor be it globally or locally. To keep pace with the trends‚ the Philippines sees

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    “All work and no play make Jack a dull boy”. Students not only need to score in their academic‚ we also need to active in co-curricular activities. When students get both of them‚ they physical and mental health is healthy would be better. Active in co-curricular activities is out-of-class activity where students participate in any outdoor activities involving camps‚ societies and so forth. Co-curricular activities are voluntary‚ and they are not part of the regular school curriculum‚ are not graded

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    Effects of Video Games on Teens Video games are making teens more aggressive and violent. Our children are at danger. Are the teens of today in jeopardy of being outrageous and physiologically aroused? Are we producing a violent youth? What are video games doing to our kids other than providing entertainment? What can we except from the generations to come in this video-game overtaken era? In this research paper‚ I will be demonstrating how video games make teenagers violent and aggressive

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    Effect of Corporal and Non-Corporal Punishment on Academic Achievement of Elementary School Children with Reference to Gender and Board of Education S.V.Sindhu and Mahjabeen The present investigation attempts to study the effect of corporal and non-corporal punishment on academic achievement of elementary school children with reference to gender and Board of education. A random sample of 180 elementary school children belonging to the age group of 10 years‚ both boys and girls hailing from CBSE

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    ISSN 1329-2676     THE IMPACT OF PAID WORK ON THE ACADEMIC PERFORMANCE OF  STUDENTS: A CASE STUDY FROM THE UNIVERSITY OF CANBERRA*    by Craig Applegate and Anne Daly Division of Business‚ Law and Information Sciences University of Canberra * The research reported in this paper was approved by the Human Ethics Committee at the University of Canberra. We also discussed the project with the Student Association and Student Administration at the University. We would like to thank Tim Bradley

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