vulnerabilities 8 Conclusion Toward a backdoor without permission Post-exploitation Android introduction Android security model Methodology Toward a backdoor without permission Context and objectives Why Android? Most used mobile OS Security often questioned because of many malwares Unofficial markets (warez) Show off how an application without any permission can take control of a smartphone Post-exploitation Android introduction Android security model Methodology
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merits: 1)sense of security 2)always be the teen’s fashion 3)can use to play when we feel bore 4)makes closer when we r away(easy to get touch with our family) 5)we have fun there(by taking snaps‚videos when there is a function) 6)calendar 7)Timer 8)can do calculation 9)it isPortable demerits: 1)Expensive 2)Some of them are too thin and easily broken. 3)may cause distraction inlearning or when we are at work 4)spend less time with our family(by talking through it always)
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He youth of today is the driving force of tomorrow. It has some responsibility towards its country‚ which it must acknowledge and practice. Instead of blaming the system‚ youth should come together and mould the nation for a better tomorrow. YOUTH HAVE some responsibility towards their country. We need to learn from yesterday and live with hope for a better tomorrow. We can learn from our past how the young warriors shed their blood for the country. - See more at: http://www.merinews.com/article/role-of-youth-in-indias-development/140606
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been conducted concerning the aggression in violent video games and its effects on adolescent youth. Video games in general are an interactive form of entertainment that has been known to improve skills in the areas of problem solving‚ focusing‚ and following instructions. For an industry that has grown from good to great considering the advancements in technology for over thirty years‚ people have become concerned as to the effects‚ if any‚ violent video games have on children’s behaviors‚ health‚ and
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As different values and perceptions are being shaped by watching movies and TV shows‚ video games also have an effect on youth identity and development. As the world’s fastest growing industry‚ video games are a very popular free-time activity among youth‚ seen as a prominent role in youth culture‚ shaping their identities. It’s a widely chosen medium for entertainment among adolescents and young adults. There are various reasons why video games are being played‚ it might be for ‘escaping’ the real
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the rider that breaks youth.” However‚ it does seem that many teenagers and young adults today do not seem to place value on time and utilise it to the bet that they can. Instead‚ one can often see many youths wasting their time on mindless activities. For example‚ it is quite common to see teenage boys and girls loitering at shopping malls or cyber cafes till the early hours of the morning. At any rate‚ adhering to the late-night culture can bring many problems for youths in the present and the
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Theme: What needs to be done to develop sense of citizenship in young people and help them realize their role in nation-building. “Bringing back the true purpose of the youth in filling up the missing pieces of our country’s key to success” In every dot begins a stroke. In every stroke begins a figure. In every figure begins an image. And in every image creates a masterpiece. Like a painting‚ our world is full of dots and strokes‚ and through those dots represents us people that though we may
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Introduction Mobile One (M1) is a telecommunications company based in Singapore. Launched in 1997‚ it was Singapore’s second largest mobile operator after Singapore Telecommunications. However‚ due to competition with the entry of StarHub in the mobile market‚ it is now the third largest mobile operator in Singapore in terms of number of subscribers. However‚ during its launch it gained tremendous support and managed to hold more than 35000 customers within few weeks. It offered variety of new
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The Effect of Advertising on Youth: A focus on the Tobacco Industry by Kareem Reda Salem Bachelor Thesis submitted to the Department of Marketing at the Faculty of Management & Technology German University in Cairo Student registration number: 4-2309 Date: 4 th of June‚ 2008. Supervisor: Dr. Mohamed Radwan Table of Contents Chapter 1. Introduction………………………………………………..3 1.1 Introduction……………………………………………………………..3 1.2 Research objectives……………………………………………………..3 1.3 Research importance……………………………………………………4
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The causes and effects of drug abuse amongst the youth A drug can be said to be any substance used in medicine. It can also be said to be any substance taken by some people to get a certain effect‚ such as happiness and excitement. A drug addict is said to be someone whose life has become dependent on drugs‚ hence drug abuse. Peer pressure; - youth associates themselves with different types of people‚ otherwise known as friends. Through the pressure from these friends they tend to have a taste
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