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    English 102 29 October 2014 Do video games cause violence? For many years‚ children would go out and play in the yard‚ ride bikes‚ or play soccer for fun. All of that has changed since the evolution of technology. In today’s society‚ kids of all ages are no longer playing outside or with their friends. Instead‚ they are locked up in the house all day playing video games. Why is this bad? Video games are neither built to help heighten the learning skills of kids‚ nor are they designed to impact

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    deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. Spending too much time playing video games can keep teens and young adults from being sociable and keeps them from studying. Gaming then becomes an unhealthy way of using spare time. Teens and young adults that play video games too much are lacking good social skills. Teenagers may argue that because they play their games online with friends

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    computer games is now a vogue among the young‚ especially students. Whether it is a heartening phenomenon or an alarming omen is still unsettled. Since everything has its good and bad sides‚ playing computer games is no exception. It is instrumental in handling computer adroitly‚ training the abilities of thinking and operation and so on. However‚ the positive effects should be mentioned with caution‚ because the insidious effects far outweigh the direct effects. Playing computer games is detrimental

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    has turned for the worst. Specifically speaking‚ video games. Video games in its early years were meant for a positive use‚ much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore because of how dangerously advanced and addicting video games can be. In fact it’s so dangerous nowadays that countries like South Korea are contemplating whether or not to ban video games. Why is it dangerous? Video games influence a type of negative social behavior‚ has

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    many video games promote aggression and violence‚ how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover‚ the main consumers for violent video games are teens‚ which the games encourage killing and fighting enemies. However‚ some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act aggressively and violence?” Overplaying video games can

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    LIVES: WHY VIDEO GAMES MATTER comes from an author passionate about video games‚ who has spent hours enjoying his passion He argues that while this is a ’golden age’ for gaming - they could be even better. His critique discusses how video games dazzle and frustrate - and how they could be further revamped. This memoir offers a fine‚ lively discussion for any video game fan.  this book is about a writer who plays lots of console video games. He’s not here to talk about how crisp games look in 1080p

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    Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s‚ advocates of video games have emphasized their use as an expressive medium‚ arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The

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    computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus‚ strategy‚ quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents’ "Ancient". The two teams’ ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand‚ it is played as much as the game Counter-strike

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    So the question that is brought towards us today is whether or not video games have a negative or positive impact on emerging adults. Emerging adults is a stage in life that most young people go through. These groups of young people contain the age groups of 18-25 year olds according to Jeffrey Jenson Arnett (Arnett‚ 2000). Those that in this age group are defined as going through emerging adulthood‚ which means they are exploring what their identity is in society. These emerging adults are looking

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    “What Video Games Have to teach us about Learning and Literacy” I’m sure that we all are‚ or were at one time‚ around video games whether we were playing the game or someone we know was playing. Most adults think children spend too much time playing video games. I know my mom is constantly yelling at my 10 & 15-year-old brothers to get off. My mom thinks that video games for so long will eventually ruin their eyesight. My brothers are video game addicts. My brothers always complain when my mom

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