find out the influences of computer games to the academic performance of second year college students at Bataan Peninsula State University Dinalupihan Campus during the Academic Year 2012- 2013. Specifically‚ it sought to answer the following questions: 1. How may the profile of the students be described in terms of their: 2.1 age and 2.2 gender 2.3 economic status 2. What are the factors that encourage the respondents to play computer games: 3. What are
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CHAPTER I THE PROBLEM AND ITS SCOPE Introduction Life nowadays is impossible without technology. Modern inventions make life easier. Most of the people‚ especially professionals and students are using every single piece of modern technology. One of these modern technologies is what they called “Internet”. Internet is known as the ocean of information. It is very useful‚ especially to business and academic purposes of a person. It consists of many privates‚ public‚ government networks
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Purpose OF Study The purpose of this paper is to explore the extent to which social factors‚ delineated in terms of interpersonal communication variables‚ are associated with what is referred to as Internet addiction among college students at a large Midwestern University. We also want to determine if gender‚ locus of control‚ and individual sociability moderate the relationships between communication variables and Internet utilization. This type of analysis makes the current study more systematic
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“Effects of computer usage to the academic performance of students” Chapter II REVIEW OF RELATED LITERATURE The scope of Computer effects derives a wide scope of related literature that is worth mentioning. In this regard‚ this literature review concerning the effects of computer usage to the academic performance of students‚ will address the following areas relevant to this study: History of the Computer; Importance of Computers‚ Negative Effects of Gaming; Computer Crime; Computer Use
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INTRODUCTION Video games have come a long way since today’s adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers‚ and can accomplish many of the same things. And today’s games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents‚ which is why it’s important for
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College of Sport and Human Dynamics 12-1-2011 E Effects of Internet Use on Academic Achievement and Behavioral Adjustment among South Korean Adolescents: Mediating and Moderating Roles of Parental Factors Soohyun Kim Syracuse University‚ skim67@syr.edu Follow this and additional works at: http://surface.syr.edu/cfs_etd Part of the Social and Behavioral Sciences Commons Recommended Citation Kim‚ Soohyun‚ "E Effects of Internet Use on Academic Achievement and Behavioral Adjustment among South
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(ICT) tool includes the following; i. Computer i.e. keyboard ii. Audio visual i.e. television‚ video games‚ telephone‚ radio cassette. iii. Internet printed materials i.e. pictures‚ chat‚ all this tools play a vital and central role in information technology on pre-school pupils. Modern day instructional materials strategies‚ therefore‚ it enables preschool learner to acquire desirable quality and technical competence on their academic achievements (Odewunmi; 1993) research done
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Effects of Playing Computer games on the academic performance and behavior of every student By: Toshihiro Joshua F. Polo Introduction: I. Background of the study There was a time when the endless summer for a child referred to hours spent Basketball and badminton courts or even romping with neighborhood kids. Kids still do all these things but today’s kids have more ways of having fun including hours and hours in front of
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researcher. Scholars‚ academia and works of other researchers were also reviewed in order to gain knowledge useful for the study and to avoid duplication of already done work on the study. The researcher reviewed a literature on the Effect of Stress on Student’s Academic Performance on Kogi State University Undergraduates”. The researcher also presents a theoretical approach relevant to the study and its implication. There are several theoretical positions devised for examining and understanding stress and
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Importance Gaming in Education: What Students Can Learn From Video Games in School As new teachers enter the workforce with greater technology familiarity than their predecessors‚ a wider margin of accepted teaching methods has developed‚ changing the way in which educators are able to form successful instructional relationships with their students. Many districts‚ in order to help faculty keep pace with their rapidly changing and technologically capable student bodies‚ are attempting to alter their
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