Dear Billy‚ I hope you are getting over the flu you had last Friday. I’ve had it before and I felt absolutely terrible. I know it has been going around campus‚ and I see you were one of the unlucky ones to get it. Hopefully‚ you will get better soon‚ but please don’t come to class until you are well‚ because I don’t want to get sick! Anyways‚ in class Friday we discussed a passage titled‚ The Culture of Thin Bites Fiji‚ written by Ellen Goodman. This writing argues that the skinny culture of the
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in most instances the victims of mass shootings are uncontrollably vulnerable at the time shootings take place. The most vulnerable public domain unfortunately would have to be schools. Various mass shootings have taken place at schools including Columbine High School‚ Virginia Tech‚ and Sandy Hook Elementary School. Many schools in the U.S. are not guarded well enough and are too easy to access. Many innocent people have been killed
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non-violent methods. John Leo agrees that most murders are not directly connected to violent games. However‚ he says that some murders are. In particular‚ Dylan Klebold and Eric Harris‚ the students who murdered 13 and wounded 21 more people in Columbine high school massacre‚ enjoyed playing video games such as Doom‚ and they acted out in real life what they have seen on the screen. Well‚ even in this particular case‚ it is not that simple. Obviously‚ a lot more than
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believe that allowing more weapons in school will only enhance the danger already heightened. For instance‚ a student at Virginia Tech killed 32 students and injured 15 others in 2007 (Glazer‚ 2010). Before this incident‚ there was the famous Columbine High School Massacre‚ which occurred in 1999 (Rich‚ 2012). Then‚ there was the massacre at Sandy Hook Elementary in Connecticut (Rich‚ 2012). There are many more that could be elaborated on‚ and the atrocities associated with each case is horrifying
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Ramzi Doudar Daniel Ante-Contreras English 1B 18 May 2014 You Have the Potential to Shoot Up a School! In the eyes of news media‚ whenever a travesty such as a school shooting occurs all other forms of news cease to exist. News stations spend days reporting on the same exact story regardless of any updates. Every time a school shooting occurs the media attempts to establish that the shooter is psychologically ill. Media outlets bend the truth‚ exaggerate quantitative data‚ and appeal to unqualified
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97% of 12-17 year olds in the US played video games in 2008. Due to recent school shootings‚ and increased bullying‚ communities are wondering if violent video games cause actual violence. The issue was brought up after the school shooting of Columbine High School. Investigators learned that the two students played many violent video games including Wolfenstein 3D and Doom. However this was to some was a one-time occurrence. Video games are being used as something to blame on for the shooting instead
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One was used in April 1999 by two students responsible for the Columbine High School Massacre. It ended with 13 dead students‚ a teacher‚ and the two gunmen. The third reason is because of mental illness. Remember the Virginia Tech Shootings in 2007. Seung-Hui Cho killed 32 students and faculty members before turning
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games desensitize players to violence‚ reward players for simulating violence‚ and teach children that violence is an acceptable way to resolve conflicts. The controversy over violent video games resurfaced following the massacre of 13 people at Columbine High School in Jefferson County‚ CO on Apr. 20‚ 1999. The two teenage shooters were revealed to be avid players of weapon-based combat games Wolfenstein 3D and Doom. Following the shooting‚ 176 newspaper articles across the country focused on the
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On January 20‚ 2017‚ at West Liberty-Salem High School the first school shooting of the year occurred when a 17 year old boy bought and assembled a shotgun in the male restroom of his high school then proceed to shot at his teacher and another 16 year-old class mate‚ fortunately only one person was injured. The epidemic of school shootings has become a complicated problem that has caused a lot of frustration‚ this frustration has put pressure on the school officials‚ law enforcement and the government
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EFFECTS OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior
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