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    Final analyze and Game report of ERPsim Distribution Game To: Dr. Shirley Stretch-Stephenson Group C H Members: Iris Huang Ankit Sethiya Ken Chen Yuankai Wang (GS) After 2 trial rounds of ERPsim distribution game‚ our group got rank 2 out of 4 groups (actually climbing from rank 3 to 2). So everyone in the group is fully confident about the real game running in the upcoming week. After several discussions‚ we settled

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    Folk Games

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    Five Philippine Folk/Native Games Promotional Video in Promoting the Five Philippine Folk/Native Games Characteristics of Five Philippine Folk/Native Games 1. Tinikling Game 2. Kasipa sa Mangis 3. Arnis 4. Palo-palo 5. Sungka Characteristics of Five Philippine Folk/Native Games 6. Tinikling Game 7. Kasipa sa Mangis 8. Arnis 9. Palo-palo 10. Sungka Fig. 1 Framework in the Analysis of Five Philippine Folk/Native Games Bibliography A. Books

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    Beer Game

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    Through Multi-Channel Interaction June 15 - 18‚ 2008; Bled‚ Slovenia The Beergame in business-to-business eCommerce courses – a teaching report Kai Riemer The University of Münster‚ Germany wikari@wi.uni-muenster.de Abstract In this teaching report I demonstrate the use of the so-called beer distribution game in teaching business-to-business eCommerce courses. The beergame is a role-play supply chain simulation game that lets students experience typical coordination problems of (traditional) supply

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    Game Theory

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    literally no more clean dishes left leaving them no choice but to wash a dish. In creating a game theoretical model to try and better understand the quandary in our kitchen‚ we will use repeated prisoners’ dilemma games‚ collective action analysis‚ and finally‚ a two species evolutionary game. We begin by applying a Repeated Prisoners’ Dilemma I (PDI) model to our situation. The rules for a PDI game are simple; the two players can either cooperate (wash) or defect (not wash). The players can

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    Part A: INDUSTRY INFORMATION 1. Economic Features Market size and Growth Potential (as of 2003): * The video game industry is currently a $31 billion global market. * Market size has tripled in value over the last decade from $10 billion in 1995 to $31 billion as of 2003. * In five years the industry is expected to grow approximately 14.8% ($36‚042/$31‚374)‚ at a rate of approximately 2.96% per year (14.8%/5). * We feel that the industry is entering the early maturity

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    Console Games vs Pc Games

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    Console games vs. PC games Let’s start with the console’s themselves. Maybe you’ve heard it before‚ but some people say PC-gaming is dying. Can PC games still compete with Console games? Gamers have never been so spoiled for choice. While the console vs. PC war has been around for ages‚ consoles today have bridged the gap by finally providing decent multiplayer capabilities. Is this the end of the PC as the dominant gaming machine? Gaming has been around for a long time. It is serious business nowadays

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    OF GAME DEVELOPERS AND GAME PROGRAMMERS 1 INTRODUCTION Gaming has brought several transitions in our daily lives. It has move out as being “cool” and is normal today for almost everyone. Gaming no longer is in 2D space or 3D spaces but it is not is players space where most of the things in game are things happening in real life of players and interactions of players in reality. Gaming allows the users to engage in a reciprocating communication exchange with the machine. Game player

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    The Blame Game Analysis

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    The Blame Game Teen angst is known across the world as just something that most teens have at some point or another. Both boys and girls go through a rebellion stage‚ but they tend to differ slightly based on time‚ place‚ and of course the people around them. It is the time of change‚ a time where parents want to protect their children and those children don’t always agree with their parents. In the teenager’s eyes‚ the parents conspire against them with the help of any authority figure they can

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    Digital Games

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    |mict | |Digital Games | |A Review of the Literature | |

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    Game Theory

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    Workbook for Game Theory and Political Economy1 Martin Gregor IES‚ Charles University in Prague January 23‚ 2012 set of sample exercises has been created for the undergraduate course JEB064 Game Theory and Political Economy given by Martin Gregor at IES‚ Charles University‚ Prague. Each exercise includes a full solution. The workbook is a work in permanent construction. Any comment is more than welcome. 1 This 2 Contents 1 Essentials in game theory 1.1 Centipede game (Rasmusen 2007)

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