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    noble Cossack heritage who apparently lives on the island alone with his servant‚ a deaf-mute named Ivan. Zaroff explains that he is the ultimate hunter; he recieved his first gun at the age of 5‚ and has traveled the world and hunted every possible game animal. Now

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    Massively Multiplayer Online Role-Playing Games (MMORPGs) Emmanuel Mitchell Prof. Donald G. Moore‚ Jr.‚ PhD. CIS375: Human Computer Interaction December 16‚ 2014 Massively Multiplayer Online Role-Playing Games (MMORPGs) Massively Multiplayer Online Role-Playing Games are played all over the world. These role playing games allow hundreds of thousands of players to compete against each other via the internet in a virtual world. In these virtual worlds the players are also allowed to interact socially

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    comics and online video games [Chilton: 1999]. A recent research done by four national American health organizations namely American Medical Association‚ American Academy of Pediatrics‚ American Psychological Association and American Academy of Child and Adolescent Psychiatry‚ has also already concluded that there exist a direct link between violence in media and violence on teenagers (Vermaakgeweld lei tot meer aggressie: 2000). In this paper‚ the emphasis will fall on violent online games‚ as a form

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    Sanger Rainsford‚ a big game hunter‚ had fallen overboard in the boat he was traveling in to the Amazon. He swam to the shore‚ and was stranded on Ship Trap Island. Rainsford finds a large home in the middle of the forest‚ and meets General Zaroff‚ a Russian aristocrat‚ and Ivan‚ a servant. Zaroff invites Rainsford into his home and provides him with food‚ clothes‚ and rest. However‚ Rainsford had learned a horrifying fact while conversing with the general. He hunted humans for game. An unsettled Rainsford

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    Novelist Marina Warner in her article ‘Game on’ (2005) highlights the ways in which artists engage with play in making their artwork and how ‘’artists are increasingly searching for new forms of representation through play-acting and make-believe’’ (Warner‚ M. ‘Game On’ 2005). She states that numerous contemporary artists are intrigued with the idea of childhood play and this has ‘’never been as central to artists’ enterprise as it is today’’ Warner makes references to Surrealist art in relation

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    Brain Sci. 2012‚ 2‚ 347-374; doi:10.3390/brainsci2030347 OPEN ACCESS brain sciences ISSN 2076-3425 www.mdpi.com/journal/brainsci/ Review Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies Daria J. Kuss * and Mark D. Griffiths International Gaming Research Unit‚ Nottingham Trent University‚ Nottingham NG1 4BU‚ UK; E-Mail: mark.griffiths@ntu.ac.uk * Author to whom correspondence should be addressed; E-Mail: daria.kuss@ntu.ac.uk; Tel.: +44-789-111-94-90

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    Saba Nematymarch 25‚ 2009Elements of narrative Ender’s game Narrative voice and point of view- 3rd person‚ subjective to Ender (Reveals Ender’s feelings throughout novel)-Point of view switches to Valentine on earth and reveals her feelings (subjective)-Most chapters start with a conversation between two unidentified characters‚ usually colonel Graff and Major Anderson discussing current events-Story mostly follow Ender WigginConflict-Character vs. self - Ender’s internal fear/struggle to being

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    In the story the most dangerous game the main character Rainsford‚ who is a big shot hunter‚ is trying to get to an island called Ship-Trap Island somewhere in the Caribbean. He is accompanied by Whitney‚ who is another professional hunter. Sometime during the night Rainsford falls over board and decides to swim towards the direction he heard the gun shot a little bit before. He eventually makes it to shore and finds a hulking man whom goes by General Zaroff. The general had read every book that

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    Antipolo Tatum Vivas Proposed Title: An Online House and Lot Reservation in Beverly Hills – Lipa Objectives: * Who will benefit this system? * Most customers usually meet the manager or sales agent to inquire in their subdivision. But by having this kind of system‚ it will benefit those clients because they don’t need to visit the site or to talk to the sales manager in person. * What is the main aim of developing? * Online House and Lot Reservation System are to provide

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    Jeffrey Anderson Kala Dunn English 1304-12749 August 6‚ 2013 Violent Video Games Argument Summary In his article “Violent Video Games and Other Media Violence‚” Dr. Craig A. Anderson‚ Iowa State University’s Director for the Study of Violence and cited expert on all things related to violence as it coincides with media‚ attacks violent video games and television for causing an increase in violence amongst young people. Throughout his article Anderson draws legitimacy from psychological studies

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