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    Beer Game Analysis

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    * Introduction: The beer game is a simulation first developed at the Massachusetts Institute of Technology’s Sloan School of Management in the 1960s. This game was made in other to experiment how real organisations functions‚ where the consequences of every decisions play out as clearly as possible in the game as they would in a real organisation (Senge‚ 1990). Narayanan Arunachalam (2006) described the game as a popular classroom exercise for business schools conceived at MIT with the primary purpose

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    Name: Shabei Qian Team #: 15 Position: Retailor Beer Game Report 1. For the first 3 weeks I just ordered the weekly demand because the demand was low and we had enough inventory. When there was a spike and we had potential stock out‚ I realized that I needed to hold more safety stock‚ I just ordered 2*weekly demand for each week. When there was a back order‚ I ordered the # of back order plus weekly demand. For the first 3 weeks I just ordered the weekly demand because the demand

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    Beer Game

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    The Beer Game Copyright by Professor John Sterman‚ MIT October 1984 Sources: http://www.sol-ne.org/pra/tool/beer.html The Fifth Discipline: Pg 27-54 Why play the ‘Beer Game’? Instructions for running the game Steps of the Game Outline for post-game discussion and tasks Supplies Checklist & Mock-up of the Game Board Bibliography CHARTS AND TABLES TO PRINT OUT: [only issue Table 1 and 2 at the onset of the game. Chart 1-3 to be distributed at the end of the game and before

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    Beer Game

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    Bullwhip Effect Through the numerous stages of a supply chain; key factors such as time and supply of order decisions‚ demand for the supply‚ lack of communication and disorganization can result in one of the most common problems in supply chain management.  This common problem is known as the bullwhip effect; also sometimes the whiplash effect. In this blog post we will explain this concept and outline some of the contributing factors to this issue.  [pic] The

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    Beer Game

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    business-to-business eCommerce courses – a teaching report Kai Riemer The University of Münster‚ Germany wikari@wi.uni-muenster.de Abstract In this teaching report I demonstrate the use of the so-called beer distribution game in teaching business-to-business eCommerce courses. The beergame is a role-play supply chain simulation game that lets students experience typical coordination problems of (traditional) supply chains without information sharing and collaboration. With this paper I want to show how the beergame

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    research the Beer Game itself prior to the game being played. I did read the summary provided of the game‚ but if I had done a little research on the web prior to the game‚ I would have had quite a bit of insight. It seems this game is very well known and used quite often in schools and management training to show the supply chain in action. The game has been around since the 1960’s when a group from MIT’s Sloan School of Management introduced the game as a part of a research project. The game was originally

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    Beer Game

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    Player Manual for Beer game Last Modified Jan 7‚ 2011 Game Link: http://davinci.tamu.edu/beergame/ Objective of the Game: Is to satisfy the demand of the customer‚ while keeping the cost low. There is a cost for holding inventory and a cost for not satisfying demand (backorder). The demand for the product remains until it is satisfied i.e. backorder persists until it is fulfilled. Each player would be given an information card as shown below‚ The information card contains details regarding

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    Name: Aakriti A. Sharma Course : IENG 452 : Introduction to Six Sigma Title : Lab report on The (Root) Beer Game Summary : The Beer Game provides an insight into the supply chain in real world. It is played amongst a retailer‚ wholesaler‚ distributor and factory. The main objective of the game is to minimize the total costs of the supply chain and avoid backlogs. Communication between the four departments is not allowed. The retailer is the only person who knows the actual order

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    The Beer Game

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    Joanne Grace O. Liu 10928456 January 28‚ 2012 DINSYS1 Beer Game Reflection In the game‚ I was assigned to be the factory. The objective of the game was to be able to supply products to the customers at the same time minimize inventory. In a nutshell‚ the demand of the customer should be supplied immediately by each entity in the supply chain. Being the factory‚ I felt that I was actually controlled by the other entities. It is through their orders that I should decide how many raw materials to

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    Business Logistics Seminar 6 The risk pooling game Learning objectives: To analyse the inventory policy with different distribution systems. Activities before the seminar 1. Install the program given in AG. 2. Read instructions to play the game (p.3-12). Activities in the seminar  Play the game several times before writing report.  Write and upload a report in Aula GlobalMoodle with a summary of conclusions of the game (1 page as a maximum).  Some guidelines are provided to write the report

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