Book Report Enders Game Journal Entry #1 I selected this book because I was thinking that it would keep me entertained and make it so that I will not fall asleep. This was one of those books that it did not matter about what happened before it you can just start reading it from the start‚ so before the book began I have now idea what happened I just started to read the book and I liked it. When the book begins it starts out with ender and his brother and sister and his brother is mean and is
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The Hunger Games Chapters 1-5 1. I would describe District 12 geographically by being in the slumps. It is a poor place; therefore I compare it to a place of poverty. 2. Katniss crosses the gates to go hunting and she is able to get food to feed her family. 3. Gale is Katniss’ best friend and somewhat of a love interest. 4. The reaping is a lottery where someone is selected to participate in the hunger games. A boy and a girl are selected from each district. Katniss responds by putting her
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Snakes and ladders or Chutes and ladder is a children’s board game. It is played on a square grid‚ each small square is marked with a number from 1 to 100. A player starts from 1‚ roll a single die and then move depending on the number on the die. On the way there are ladders and snakes. Ladders are reward; skip a player to a higher level whereas snakes are penalty leading to lowering in level. Any number of players can play simultaneously and one who reached 100th square earlier is winner. It
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Wesley Bolton Samuel Good Jake Jones JonMichael Lopez Honors English 9-1 January 28‚ 2013 WORK CITED INFORMATION: Card‚ Orson. Ender’s Game. New York: Tom Doherty Associates‚ 1977. PLOT SUMMARY AND THEME OF THE NOVEL: Ender’s Game‚ by Orson Scott Card‚ is the story of Andrew “Ender” Wiggin‚ a third born child in a prejudiced‚ futuristic world‚ as he is recruited to train at battle school to fight the “buggers”‚ an alien species that previously
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The Imitation Game is set During World War II and follows Alan Turing‚ British mathematician as he is enlisted to try to break German codes encrypted using Enigma machines. It shows the process through which Turing worked to crack the code. When Britain declares war on Germany in 1939‚ Turing joins a cryptography team‚ led by Commander Denniston‚ aiming to crack ciphers created by Enigma machines‚ which the Nazis use to provide security for their radio messages. Turing prefers to work alone‚ considering
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Name: Aakriti A. Sharma Course : IENG 452 : Introduction to Six Sigma Title : Lab report on The (Root) Beer Game Summary : The Beer Game provides an insight into the supply chain in real world. It is played amongst a retailer‚ wholesaler‚ distributor and factory. The main objective of the game is to minimize the total costs of the supply chain and avoid backlogs. Communication between the four departments is not allowed. The retailer is the only person who knows the actual order
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The scratchy collar symbolizes the entrapment of Waverly by her mother. Waverly’s hobby of chess is important to her and her mother “[has] a habit of standing over [her] while [she] [plots] out [her] games.” (p.98) This habit of Waverly’s mother is a symbol of how she controls Waverly. As her mother stands over Waverly‚ it displays her as a dominant figure and shows that Waverly should be submissive and obedient towards her. Waverly’s mother expects her to listen to everything she says and not have
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What makes someone “crazy”? Is it being outlandish and flamboyant? Does the person have to have a mental disorder? Can it come from a person’s strict adherence to “norms”? In the short story “Game‚” Donald Barthelme considers all of these questions. The story depicts two men‚ an unnamed narrator and Shotwell‚ who are trapped in some type of bunker‚ and they have been there for 133 days due to an “oversight.” After such a long time confined in a single space‚ the men start to act “strangely‚” but
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Rohinton Mistry’s short story “Of White Hairs and Cricket” and in Anita Desai’s short story “Games at Twilight‚” the protagonists both experience childhood differently‚ but they arrive at the same conclusion about their insignificance. Both narrators talk about how making independent choices can be both harmful and protective‚ but maintaining strong family relationships is crucial. Though the narrator in “Games at Twilight” is younger than the narrator in “Of White Hairs and Cricket”‚ they both face
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three‚ four or five. (The more players‚ the more challenging the leadership exercise.) Each team assigns one leader. The rest of the team members get blindfolded. The team leader hands the rest of their team a rope which is several feet long. When the game begins the leader calls out different shapes‚ such as circles‚ triangles and squares‚ which the rest team must make while blindfolded. The leader can use their voice to direct players to where they need to position the rope in order to complete the
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