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    make violent video games (McGrath 3). If the violence is justified in some way then it could be considered as morally acceptable (McGrath 4). Most violent video games are made so that the player for no particular reason murders and tortures innocent people (McGrath 4). This could be enhanced by making it morally correct like self defense (McGrath 4). There also should be a lesson learned at the same time showing how killing another human being is wrong (McGrath 4). The video game “Dishonored” is a

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    Evaluation of the Impact of Social Networking in Traveling Website Introduction As has been noted by different authors‚ the advent of information technology and the internet has gave way to different changes on the way how business‚ marketing and other transaction or social networking is done. Since‚ different industries and business wanted to gain competitive advantage through the use of information technology‚ most of these enterprises are considering changes. There is a notion

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    Video Game Violence Violence is happening all around us and it is said that one of the biggest reason for teen violence‚ is because of playing video games. It is true that there are many games that due show or portray violence; however the intention was not to promote teens to doing more violence as they are rated for mature adults. Personally I believe that if parents were more active or aware of what games they are purchasing‚ and became responsible for what games their children are playing

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    can now edit documents to your PC‚ play mini games‚ search information you need using the internet‚ save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it. From 1990 to the present year‚ online games had a big impact to us especially teenagers. Online games have many genres‚ including FPS games‚ MMORPG‚ Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series

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    ONLINE GAMES AND THE LEARNING BEHAVIORS OF PUPILS IN NASAELEMENTARY SCHOOL A Thesis Proposal Presented to College of Education Mindanao State University General Santos City In Partial Fulfilment Of the Requirements for the Degree Bachelor of Elementary Education by: SUNSHINE L. MAHILUM TABLE OF CONTENTS TITLE PAGE APPROVAL SHEET ACKNOWLEGEMENT LIST OF TABLE CHAPTER I THE PROBLEM Introduction Statement of the Problem

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    Introduction Playing games is a natural part of growing up. It’s one way that kids learn to socialize and compete. Computer and online games‚ in most instances‚ are no more dangerous than other games that kids play. But sometimes‚ computer and online games become more than just play. They become an addiction. And when they become an addiction‚ your child’s psychological and physical well-being may be in jeopardy. Escaping into games When your kids play games online‚ is it play? Or is it something

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    people don’t have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun‚ to keep away from the heat of the sun‚ without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games‚ according to some research is beneficial. It enables the

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    people don’t have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun‚ to keep away from the heat of the sun‚ without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games‚ according to some research is beneficial. It enables the

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    Online Games 1 INTRODUCTION The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys‚ instead‚ they spend their free time in their homes‚ internet cafés or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young‚ but dynamically every age group as well. So far‚ virtually anyone is able to go on a computer and punch

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    "THE IMPACT OF ONLINE GAME ADDICTION TO THE ACADEMIC PERFORMANCE OF THE FRESHMEN OF POLYTECHNIC UNIVERSITY OF THE PHILIPPINES (PUP) COLLEGE OF ARCHITECTURE AND FINE ARTS (CAFA) S. Y. 2014-2015" Section 1: For questions 1 and 4‚ non-violent online games refer to those games that do not have any killings or physical harm to the other objects (living and non-living) inside the gameworld. Examples of non-violent online games include puzzle games (e.g. Tetris‚ checkers‚ etc.) 1. Please state the types

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