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    Nintendo

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    11/02/2012 Strategic Management Que (Cindy) Nguyen‚ PhD Subject Coordinator & Lecturer Office: Faculty of Intl. Eco. Relations Phone: (+84) 974 873 655 Email: cindyn0911@gmail.com Consultation time: Fridays 3pm – 4pm 10/02/2012 Strategic Management – Que Nguyen 1 Self-introduction 1. PhD in Management‚ Australia 2. MBA‚ National Economics Uni.‚ Hanoi 3. BIER‚ Foreign Trade Uni.‚ Hanoi 4. Auditor‚ Price Waterhouse Coopers‚ Hanoi 5. I & E Team Manager‚ Todimax HCMC‚ Hanoi

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    Case study: Ovelle pharmaceuticals Question 1: The company ovelle was founded in 1934 in Dundalk. This Irish family business is specialized in the production of dermatological‚ pharmaceutical and beauty products. The granddaughter of the founder‚ "Joanna Gardiner" took over the company in 2000. At that time the company had few Difficulties. She had financial difficulties and was sterile in terms of innovation. Now after Joanna’s work we will diagnostic the situation of the company. For this we

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    Ansoff Matrix.Ppt

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    Ansoff Matrix = The product/market grid What is the Ansoff Matrix? The Ansoff Matrix‚ designed by Igor Ansoff‚ classifies and explains different growth strategies for a company. This matrix is used by companies which have a growth target or a strategy of specialization. This tool‚ crossing products and markets of a company‚ facilitates decision making. The Ansoff matrix offers four strategies to achieve the objectives.  Penetration of the market ;  Extension of the market ;  New products

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    Nintendo Case

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    consoles. The combination of in-house games and less focus on consoles allowed them to have over four times the amount of games as Nintendo by the end of 1991 and people ultimately flocked to where the games where. 2. Why did Nintendo choose to not make its video game consoles backward compatible? What were the advantages and disadvantages of this strategy? Nintendo chose to not make its video game consoles backward compatible because this meant that consumers would have to spend money on a new

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    Ansoff Matrix

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    CPA Program–professional level Global Strategy and Leadership Module 4 Clarification to the Ansoff product-market matrix Ford Falcon example The Ansoff product-market matrix shows different ways organisations can achieve growth. Some of the important messages from this model are that: Market penetration should be the main initial focus for all organisations‚ that is‚ making sure that current resources are being most effectively employed and ensuring that the organisation is doing the best

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    Ansoff Matrix

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    1. What are the four product growth strategies according to the Ansoff matrix? Critically evaluate each of them with an appropriate example of each. Answer1: (1) Product strategies for growth: a useful way of looking at growth opportunities is offered by the Ansoff Matrix as it is a practical framework for thinking about how growth can be achieved through product strategy. It comprises four general approaches to sales growth: market penetration/expansion‚ product development‚ market development

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    ansoff matrix

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    is ansoff Mareix: Introduction The  Ansoff matrix presents the product and market choices available to an organization. Here in markets may be defined as customers‚ and products as items sold to customers (Lynch‚ 2003). The Ansoff matrix is also referred to as the market/product matrix in some texts. Some texts refer to the market options matrix‚ which involves examining the options available to the organization from a broader perspective. The market options matrix is different from Ansoff matrix

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    current unit. I have been asked to study a Transactional website so I chosen Nintendo as I am well aware how their Transactional website works and I am familiar with the company’s history. Digital economy. Digital economy is a big part of the ever changing and expanding world of ICT. It is a major part in businesses because it allows them to have a large range of customers and is a cheap way for places like Nintendo to sell their products. Digital economy is like an online marketplace where

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    Nintendo wii

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    The key developments in the industry post-2008 are Increase the market share of software (based on third-party developers) During the 2007 ‚ the market share of game console industry is ocuppied by Sony‚Nintendo‚Microsoft. Ats he cosole market is saturated‚the competition will be fierce in software based on third-party developers. Release new generation game console with high definition and physical contact technology Since Wii’s success‚ next generation

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    Home Video Game

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    1: Why the rapid growth of Atari? Why the 1982-85 collapse? How did Nintendo rebuild the industry? What was its strategy? After Bushnell settled on Atari‚ his first built was the simplest game‚ which people knew the rules immediately‚ and this game could be played with only one hand. Then‚ Bushnell talked his way into a $ 50000 line of credit from a local bank to start his business. By 1974‚ 100‚000 Pong-like games were sold worldwide‚ and although Atari manufactured only 10 percent of the game

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