Annotated Bibliography of System Theories BSHS 312 15 Oct 2010 Annotated Bibliography of Systems Theory Team C searched the internet and professional journals of counseling‚ social work‚ employee assistance‚ and other human services fields for two or three articles on systems theory and its application to human services workers. Then Team C had meetings‚ presented and discussed the articles that were found. During our meetings‚ we were able discuss the importance of each article that was
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Are Video Games of Any Good? In this 21st generation‚ video games are one of the most entertaining and one of the most popular ways to enjoy time. Video games are electronic human interactive games‚ which can be played in different types of consoles in a variety of ways. Have you ever thought about video games being beneficial? Or not just something which helps pass time or something that is a bad addiction? Video games are so popular in today’s world that‚ the video game business earns billions
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popularity of video games has spread like a roaring wildfire. As the popularity of video games began to rise‚ the games began to evolve and branch out into the wide variety of different genres and categories that are seen today. However‚ just like any form of popular media or culture‚ controversy has sparked around video games and has become shrouded around the world of video games. Many people believe that video games have no positive aspects whatsoever‚ and some have even claimed that video games actually
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The Effects of Video Game Violence Ethan Fougner National American University Abstract Violence in video games is a problem that is steadily getting worse. It affects adults and children alike and the longer the exposure‚ the worse the effects are. Addressing this issue is the only way to prevent future generations from suffering the long reaching consequences associated with violence in video games. This paper will discuss
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Annotated Bibliography of Fahrenheit 451 Bradbury‚ Ray. Fahrenheit 451. New York: Simon & Shuster Paperbacks‚ 1995. Electronic. In Ray Bradbury’s classic science fiction novel‚ Fahrenheit 451‚ Guy Montag works as a fireman in a futuristic dystopia where the knowledge learned from literature is considered to be a heavy burden‚ so all books are burned. The protagonist‚ Montag‚ emerges as a deep-thinking and lonely individual throughout the story. Montag is faced with many philosophical challenges
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Annotated Bibliography Agrawal‚ Abha. Emily Dickinson‚ Search for Self. New Delhi: Young Asia Publications‚ 1977. N. Pag. Print. This book shows what Emily’s vision was and the purpose of her poetry. The author suggests that the purpose of her poetry was Dickinson’s attempt to find her identity. This would help me in writing my thesis because I can look at which poems could be identified as being “feminists” or not. Anderson‚ Charles. Emily Dickinson ’s Poetry: Stairway of Surprise. New York:
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October 22‚ 2007 Video Games and Obesity In just two decades‚ the prevalence of obesity doubled for U.S. children ages 6 to 11‚ and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem‚ especially for kids. One major factor to the problem of children becoming obese is‚ video games. Video games have advanced dramatically over the years. From hitting a ball back
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Video games are generally considered to be a pastime‚ as in to pass the time and have fun. The concept that they can be an educational tool is perceived by many as just an excuse to extend their playing time with more games. Students are sometimes punished by their parents by deploying the confiscation method to cease their activities with a gaming device. The simplest way to teach using video games is to have students play games that contain similarities with an existing school curriculum. This
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have cell phones‚ as well as 89% of children have their own laptops‚ and 97% of children and young adults play video games and/or own a gaming system. With the prevalence of video games obvious many adults have started asking themselves how these games affect their children. Should I be worried that my child is playing violent video games? How long should I allow my child to play video games? These questions are ones parents who are raising children in the era of technology should be asking‚ these are
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VIDEO GAME ADDICTION After playing video games for 50 hours‚ a man died in an Internet cafe in South Korea (Khazan). China has set up a system in order to control the online video gaming hours. This is the vital step the country has taken to prevent the online gamers from getting addicted by limiting the hours of online video gaming (Koo). Thailand‚ on the other hand‚ has banned a very popular game called Grand Theft Auto 4 after a crime was committed in a similar fashion as shown in the game
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