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The Effects of Violent Video Games on Aggressive Behavior Essay Example

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The Effects of Violent Video Games on Aggressive Behavior Essay Example
In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the possible effects that they have on players’ aggression levels. As defining aggression as any thoughts or behaviors related with the intention to cause harm. Many scholars have been researching videogames' effects on children. The most popular aspect of videogame research is whether or not games increase aggression. There are many views as to whether video game violence causes children to behave violently or aggressively. Many children play violent games because that is what most people are playing and they feel that they need to do so as well. Violence is not only in video games but also in all other forms of media. Yet, television and film studies show that aggressive adolescents are more susceptible to media violence than are non-aggressive adolescents (page 1039). However, some who play video games are entranced by the violent aggressive behaviors demonstrated in the games and may even act out behaviors learned from playing them. Now the question being the correlation between violent video games and violent aggressive behavior demonstrated by those who play these games a coincidence or do these games actually enhance these antisocial behaviors? The study, “Violent Video Games and Hostile Expectations: A Test of the General Aggression Model.” Bushman et al (2002). Has conducted a true experimental design. The goal of this study was to design a General Aggression Model which is the social knowledge structures develop over time in learn processes, such as learning how to perceive, interpret and respond to event in physical and social environment. This model will help to

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