role of eduation

Topics: Video game, Nonviolent video game, Massively multiplayer online game Pages: 24 (4544 words) Published: September 24, 2014
Chapter I
Video games and computer, like many popular, entertaining and addicting kids activities, are look down upon by many parents as time-wasters, and worse, parents think that these game rot the brain. Also, violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior. But many scientist and psychologist find that video games actually have many benefits – the main one being making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future. With the technology of the civilization becoming more and more advance, the people demand that their entertainment become more advance as well. After a long day hard work or school, people like to come home relax and just lose their minds in meaningless entertainment, be it television or even online games. Online games provide an escape to a virtual world, where you can forget about anything that is happening in real life and just enjoy yourself, even play with your friends in a networking games. In the past, for a group of online game players to play networking games, it was necessary for them to all be together and all their computers are connected to one another. Not only were they just playing a game, they were interacting in personal level. Now with online gaming becoming a component of most every video game on the market today, it is possible for gamers to have this same action in the privacy of their home. This anonymity comes with cost however, and it is becoming increasingly common the both social aspect of gaming becomes more prevalent. After a limited amount of time playing a violent game, a player can “automatically prime aggressive thoughts”. The researchers conclude that players who has prior experience playing violent games respondent with an increased level of aggression when they encounter confrontation. (Bushman and Anderson, 2002). (Gentile and Anderson, 2003) states that playing online games may increase aggressive behavior because violent acts are continually repeated throughout the game. This method of repetition has long been considered an effective teaching method in reinforcing learning patterns. one of the dangers that society faces from video games in their anti-social ability to stuck players in and not to let them go of hours, even days at a time. Such an example of this is World of Warcraft, a massively multi-player online game where a players or character exist on a worldwide virtual land. This fantasy land has its own economy, politics, and jobs for you to do once you are in. This competition can lead to addiction to the game, and from these budding addictions stems several problems. A child can lock himself in his room for 4 hours collecting gold, or a college student could skip classes to keep searching for that magical mace. In the case of the child, this addiction can be very damaging to his or her development adulthood. As a parent, neglecting to spend time with your child and not forming familial bonds can distance yourself from your child. In a Joint Statement (2000) before the Congressional Public Health Summit, a number of American medical association – the American Medical Association, American Academy of Pediatrics, American Psychological Association, American Academy of Family Physicians and Academy of Child &Adolescence Psychiatry – caution parents about violence in the media and its negative effect on children. Their reports states that exposure to violent media can elevate aggressive feelings and thoughts, especially in children. These effects of aggressive behavior can be long-term. Although, fewer studies have been conducted on interactive online games, evidence suggests that playing violent online games may have a more dramatic influence on the behavior of children and adolescents. The effects of online games might have on children are controversial and...

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March, 2003
Philippines Licensure Examination for Teachers General Average: 75.00
August 27, 2007 Lic # 0955397
Permanent Teacher I
June 6, 2008 – up to present
October 28 – 31, 2008
July 4, 2009
Jose Rizal Memorial School, Calamba City
September 26, 2009
October 27 – 29, 2010
Jose Rizal Memorial School, Calamba City
September 25, 2010
January 13, 2011
Bucal Elementary School, Calamba City
Date of Birth: January 30, 1982
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