Preview

Women In Video Games

Better Essays
Open Document
Open Document
1287 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Women In Video Games
Women and Video Games The way women are sexually portrayed in video games is pathetic. The lack of effort to change this is disappointing, and sadly women’s portrayal in video games is an accurate representation of how this country view women. By portraying women negatively in video games, designers are adding to the normalization of certain gender roles. From early on in video games women have been over sexualized, current games have not changed the view of women, and kids are being misinformed on how women should be in the real world.
Video games as early as 1986 represented women sexually. Metroid, the 8-bit game on the Nintendo Entertainment System was one of the first games to sexualize a women. It did this by removing Metroid’s armor
…show more content…
If there is a women in a video game she is in danger, or she is just there to fill up space. She is usually presented as weaker, less capable, and undesirable. According to the conclusions drawn by Berrin Beasley & Tracy Collins Standley women appeared in games less than characters of “indeterminate gender”. Which means there were more animals and aliens in video games than women for the top two consoles (Beasley and Standley). Women make up half of the world’s population, yet no one considered that it should be pretty often that they appear in the game world. The easy fix for this is to create more women in video games. Yet, game designers avoid putting women in games and when they are in a game they are made as second rate. In reference to video games Beasley and Standley’s studies showed that, “Male participants reported less confidence in female physical capabilities, in comparison to male physical capabilities…” (Behm-Morawitz and Mastro). Males believed that females were not as capable as themselves because a video game did not present these two genders equally. If games have an effect on the way people view others, and we only represent women in a negative way in video games, what could the possible outcome …show more content…
Also, women would see other women as a background character to men and will learn to be more submissive. Elizabeth Behm-Morawitz and Dana Mastro studied the effects that sexualized female video game characters have on “female self-concept” (808-823). According to them, “playing a sexualized female video game character negatively affected feelings of self-efficacy in women, compared to playing no video game character” (Behm-Morawitz and Mastro). Playing video games made girls think less of themselves in respects to their confidence on their abilities to succeed in certain situations. Kids are being brought up in a world that hates women and things need to

You May Also Find These Documents Helpful

  • Good Essays

    developed in modern times to adapt with the ever changing mega industries of child entertainment. From Hasbro board games, to Matell’s diverse Barbie doll collections, and all the way into the virtual interactive video games of Nintendo, society has been latched to the ideas, assumptions, and norms of what boys and girls should engage interest for entertainment as they grow.…

    • 1338 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Video games can vary in type and objective, from first-person shooters, to sports games or fantasy games. There are games with deep background stories and there are games that have no true plot such as Madden football games. However, one thing that isn't a big theme but can be included in video games is sexuality and relationships. Sexuality has only recently been included in games for various reasons. The first being that dealing with more deep emotional subjects and romantic situations wouldn't really appeal to the video game market, which was mostly male dominated at the time. However, sexuality was introduced to appeal to the male dominated market in story games, not in a sensitive manner but sexuality was present in combat games, such…

    • 355 Words
    • 2 Pages
    Good Essays
  • Best Essays

    Dill, Karen, and Kathryn Thill. "Video Game Characters and the Socialization of Gender Roles: Young People 's Perceptions Mirror Sexist Media Depictions." Sex Roles (2007): 851-64. Print.…

    • 258 Words
    • 1 Page
    Best Essays
  • Good Essays

    Within the Huffington Post article mention earlier (“Women Are Prizes in Video Games—And That Should Bother You), there is a video that shows and explains the various ways women are negatively portrayed in video games over many decades. It is very interesting to see the changes and, in a concerning way, the lack of changes made over the years in how women are presented as objects within the video game industry. It is an effective video for those interested in seeing proof of the issues described. The link to the Huffington Post article that contains the video is just…

    • 726 Words
    • 3 Pages
    Good Essays
  • Good Essays

    When it comes to clothing, it’s pretty self explanatory why most people would think that all women are sexualized. “Seventy percent of female characters had abundant cleavage and eighty-six percent had low necklines”(Morawitz). Although there have been strong female lead characters in games, like Lara Croft in the Tomb Raider series, the extremely sexualized look causes, “the powerful role female heroine is diminished by the emphasis on physical female appearance” (Morawitz). Due to this, depiction of women as “hyper-femininity” is directly compared to men being shown as “hyper-masculine” in video games. As shown in a study by K.E. Dill and K.P. Thill, “Over sixty percent of female characters were portrayed as sexual in video game magazines…

    • 176 Words
    • 1 Page
    Good Essays
  • Good Essays

    Video gaming is the largest entertainment industry, with an estimated 1.2 billion people engaged worldwide. Whilst women represent 46% of gamers and female game creators are increasing, games are still predominately made by and for men. As a result, misogynistic and sexist representations of women are created in the interest of male fantasy that is reflected in both game context and game play. Throughout many video games a patriarchal culture of sexism is maintained, reinforced and normalised through the context, stereotypical character representations, online bullying and harassment. This culture of sexism is, however being challenged by gamers and game developers in a way that is liberating and empowering to women in the gaming sphere.…

    • 689 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games have been rising in popularity and today has become a very profitable industry, beginning with the 1980s, from arcade classics like Asteroids, pinball, and Pac-Man to the postmodern console and computer gaming. (Sherman 243) With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers, who often experience sexism from male gamers and apparent in the production of video game characters and how female characters can be subjected to over-sexualization and objectification by the developers. Video games have often been considered something “men/boys do” and it is…

    • 1292 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    Sexism In Sports

    • 632 Words
    • 3 Pages

    Sexism has always been an issue in our culture and society. The way people are stereotyped or thought less of because of their gender is an example of this. Whether this sexism is shown in politics, institutions, federal environments, or even our own careers, the use of it is everywhere, even in our extra-curricular activities. Some people may feel like they cannot enjoy anything because of sexist content being almost everywhere. Many video games may implicate sexism, and many people dislike this. They want to enjoy a game without being bombarded with sexist content. Because of these games, many people consider gaming industry sexist. But the video game industry is not sexist, because it offers games for all genders. There are all sorts of games that people may enjoy…

    • 632 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Retorhical Argument

    • 1077 Words
    • 5 Pages

    Student Carmen Tieu, in her opinionated article, “Why Violent Video Games are good for Girls” expounds upon the idea that violent video games are good for girls. Tieu explains that violent video games boost confidence in women. She goes further on to say that it makes aware of the different socialization processes of men and women.…

    • 1077 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Boys are classified as the only ones to play football or basketball and now you see girls out there playing these sports. Tieu proves that even though boys might have all of these traits doesn’t mean a girl could be better than them in a video game because it does not require to have those characteristics. Unlike sports, violent video games only require to have quick reaction time and manual dexterity. By having a quick reaction time and manual dexterity is makes girls successful at beating boys in video games. I remember playing Black Ops and the boys hearing me talk on the microphone, saying “oh you’re not going to be that good because you’re a girl, you are going to get smoked.” Once I got good at working the controller, I was killing players left and right which showed the boys wrong that as me not being a boy, I could play just as good as they…

    • 788 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Defining what is “normal” for a specific gender role in society is a very skeptical classification. Though the roles of men and women might seem obvious, most scientists distinguish a huge difference in gender and sex. Gender roles are not biologically determined, but vary according to the culture, and they are socially assembled, either internally or externally. While observing the external influence through children’s cartoons and commercials in television media, it is clear that children are taught at a very young age the accepted roles each gender should portray.…

    • 2378 Words
    • 10 Pages
    Powerful Essays
  • Better Essays

    In exploring the topic of gender portrayal in the media, I interviewed five people of varying ages, sexes, and races. The first two questions I asked were based on how they generally saw each gender portrayed in mass media, including books, movies, television, advertisements, and video games. Then, I asked what traits they felt the media associated with both femininity and masculinity, respectively. Finally, I asked them to think about how media portrayal of gender might affect children and why.…

    • 1048 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    It is said that pop culture is a reflection of our society’s values, which creates rituals, beliefs, misconceptions, and popular icons expressing those values. The article, “Why Does Gender Matter? Counteracting Stereotypes With Young Children” written by Olaiya E. Aina and Petronella A. Cameron in 2011, explains the effects of popular culture, “Gender stereotypes are pervasive in the media and popular culture. Consumer products inundate children with gender-typed messages on bed sheets, towels, bandages, clothes, school supplies, toys, and furniture”. Products are marketed specifically for each gender and a child has to pick from a designated area based on their sex. Media advertisements and movies can show children unsettling and unfair portrayals of men and women, just another way negative views are…

    • 1629 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Video games in the last few decades have turned from a niche market into something that dominates the entertainment industry. According to the Entertainment Software Association, 42% of Americans played video games for 3 or more hours per week in 2015. With such widespread usage, parents and researchers alike are trying to discover the impact that these virtual realities can have. First-person shooter games, one of the most popular subgenres of video games, have become a highly politicized and controversial topic. On one side, there are those who believe that exposing our children to a glorified version of war and destruction will lead to adverse psychological effects, namely aggression and anger. On the other hand, we have those who argue…

    • 1322 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    In Chicago, Illinois, numerous pro-women's rights groups have experienced massive drops in membership recently. Feminist leader Amanda Wallace claims that video games may be at fault. “Games like Cooking Mama promote the patriarchy and oppression of women,” Wallace claims. “These video games that people choose to buy unnecessarily pressure women into traditional gender roles, like cooking to become a famous chef,”…

    • 146 Words
    • 1 Page
    Satisfactory Essays