Preview

With Reference to an Industry of Your Choice, Identify a Real-World Example of Firms Formally or Tacitly Engaging in Collusion, Taking Care to Fully Explain the Nature of the Collusive Conduct. Using the Economic Theory

Best Essays
Open Document
Open Document
2045 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
With Reference to an Industry of Your Choice, Identify a Real-World Example of Firms Formally or Tacitly Engaging in Collusion, Taking Care to Fully Explain the Nature of the Collusive Conduct. Using the Economic Theory
2. With reference to an industry of your choice, identify a real-world example of firms formally or tacitly engaging in collusion, taking care to fully explain the nature of the collusive conduct. Using the economic theory presented in class, analyse the drivers of collusion in your chosen case. Also, critically evaluate the effects of an eradication of collusion – which would strengthen the competition between these industry rivals – on both the welfare of consumers and the financial performance of the firms themselves.

In 2002, according to publications by the Toy Industries of Europe (2003), the UK was the largest consumer of toys and games in the EU with a 24.2% share of the €12.7bn market. That equates to over €3bn spent on toys each year in the UK. However, despite these figures, the toy and gaming industry was facing difficulties in Western Europe with child population numbers on the decrease and the tendency for children to mature more quickly, meaning their propensity to use toys and games was diminishing at an earlier age (Keynote, 2002). These two factors combined to mean that the target market for toy and game makers was decreasing rapidly.
However, as disposable income rose, so did the average spent on toys per child to a staggering €173 per year. The market for higher end children’s toys with increasing electronic complexities was dramatically on the rise, partially as a result of increasing incomes and also because of what Mintel (2003) describes as the “pester power factor” – children becoming better at persuading their parents to buy the things they want. This was coupled with a rise in demand for low-budget toys/collectables (e.g. tradable cards/stickers) from the ever-increasing market of children spending their own money – the “pocket money power factor”. These trends created a landscape in which firms would have to battle incredibly hard to continue making profits.
The toy and games industry was split into three basic segments:



References: BBC News (2002) Inquiry into toy ‘price fixing’. Available at: http://news.bbc.co.uk/1/hi/business/1962341.stm Church, J Clarke, R. & Morgan, E. J., (2006), New Developments in UK and EU Competition Policy. Cheltenham: Edward Elgar. Keynote (2002) Toys & Games Market Report 2002 Martin, S., (2010), Industrial Organization in Context. Oxford: University Press. McGuigan, J. R. & Moyer, R. C., (1993) Managerial Economics. (6th ed.). Minneapolis: West. Mintel (2003) Toys & Games – UK – July 2003. Available at: http://academic.mintel.com.ezp1.bath.ac.uk/display/21351/ Morgan, E Mulhearn, C., Vane, H. R., & Eden, J., (2001), Economics for Business. New York: Palgrave. Shy, O., (1995), Industrial Organization: Theory and Applications. London: MIT Press. The Office of Fair Trading (2003) Hasbro UK Ltd/Argos Ltd/Littlewoods Ltd. Available at: http://www.oft.gov.uk/OFTwork/competition-act-and-cartels/ca98/decisions/argos#.UVWsSr_ePzI The Office of Fair Trading (2003) Hasbro UK Ltd/Argos Ltd/Littlewoods Ltd Toy Industries of Europe (2003) TIE Facts and Figures 2003. Available at: http://www.tietoy.org/publications/ Treanor, J., (2004) Monopoly: a game of price fixing, The Guardian Waldman, D. E. & Jensen, E.J., (2012) Industrial Organization: Theory and Practice. (4th ed.). New Jersey: Pearson Prentice Hall Waterson, M., (1984), Economic Theory of the industry, Cambridge: University Press

You May Also Find These Documents Helpful

  • Good Essays

    An interesting example of strategic behavior comes from a 1997 article about Microsoft’s investment in Apple (New Straits Times, 1997). The article is included in the Required Readings list. Facing tough anti-trust scrutiny from government agencies, Microsoft provided financial support to Apple in order to ensure Apple’s survival and, therefore, to ensure that competitiveness in the industry remains. Moreover, the partnership with Apple provided an additional market for Microsoft’s products – the MS Office and the IE products were to be bundled with the MAC OS as one of the conditions for this financing. Discuss this case in the context of market structure and strategic behavior. What market structure do these firms operate in? Why did Microsoft need to preserve competitiveness in the industry? What was Microsoft afraid of in the event that Apple did not survive?…

    • 494 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Why to Invest in Mattel

    • 1820 Words
    • 8 Pages

    Mattel is the world’s #1 toy maker with more than 30,000 employees and more than $4 billion in sales. A well-established core product portfolio has set Mattel’s established position in the toy market much higher than their competitors. Its products include Barbie, Fisher-Price toys, Hot Wheels and Matchbox Cars, American Girl dolls books, and licensed Disney and Sesame Street products are just a few that have helped them reach such great profits throughout the world. Although Mattel leads the industry, it recognizes the complexity of staying on top in a highly competitive and shifting business. While keeping their sales outlets current, toy companies must constantly seek to achieve the next big hit. In addition the rising pressure of big-box retailers, the Internet, and catalog sales have affected the direction of the industry in more ways than one.…

    • 1820 Words
    • 8 Pages
    Good Essays
  • Powerful Essays

    Toys R Us Case Questions

    • 1039 Words
    • 5 Pages

    In 2005, the U.S. retail toy industry was not looking too promising. Sales were down 4% in the industry from 2004 to 2005. Although there was growth in some subcategories, dollar sales in the industry declined for a third consecutive year. One threat to the industry was the new trend of younger…

    • 1039 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Children’s toys, from generation to generation have no doubt changed. I’ve seen the sock monkeys, rubber-band guns, and blinking baby dolls pulled from dusty boxes in the attic which at one point in the ancient past had been the favorite toys of my parents when they were kids. Somewhere stashed away in my own attic lays my Fisher-Price Music Box Record Player, my Barbies, and my brother’s G.I. Joes. Now, in a time when popular toys from my childhood are being auctioned off on eBay with price tags in the thousands, I’m saddened by the realization: my young children rarely play with toys at all. Despite the mountains of toys…

    • 1101 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Farris, M. T. & Happel, S. K. (1987). Modern managerial economics. London: Scott, Foresman and Company.…

    • 1142 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Antitrust behaviors tend to create a barrier to market entry and hence creating a natural monopoly or oligopoly. The firms in the oligopoly are then able to undertake price fixing whenever they want and increase their economic profits (Macgregor, 2012). Monopoly pricing is quite significant in antitrust activities, where the price curve is slopped upwards while trying to maintain or increase the demand curve. The firms were investigated for antitrust behaviors under the Sherman Act which is aimed at preserving unfettered and free competition in any trade activity. The antitrust laws under the Sherman Act proscribes any unlawful business and mergers practices in any industry where the act leave it upon the court to make the decision on which mergers or businesses are legal or illegal all based on the current facts (Macgregor,…

    • 691 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The purpose of this paper is to look into a case of antitrust behavior being investigated involving Johnson and Johnson and Novartis AG, and to analyze and discuss the various antitrust practices that the organizations involved are accused of utilizing. Its purpose is also to discuss how the practices being deployed in this scenario can help any of the organizations to secure market power, which is defined by the ability of a firm to profitably raise the market price of a good or service over marginal cost (Market Power). Finally, it will also discuss the impact that an oligopoly in this case has on society, and will determine whether such scenarios are helpful or harmful to consumers.…

    • 1350 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Family Life In The 1950's

    • 1039 Words
    • 5 Pages

    Toys like G.I. Joe, Twister and Operation can still be found on toy shelves around the world. They emanated from the 1960s. Manufacturers adscititiously engendered electronic toys, this was an astronomically immense factor when it came to children’s toys. Again, the more immensely colossal the inventions, the less time for…

    • 1039 Words
    • 5 Pages
    Good Essays
  • Better Essays

    The Lego Cast Study is about how the toy company has been affected by the rapid and vast change in the way children play with toys and their preference of the same. Historically, Lego’s have been a top rated toy for children and when that quickly changed Lego was not expecting it and furthermore not prepared. The company began to lose money, “by 2004, the company found itself close to extinction, losing $1 million a day.” (Saunders & Pearlson , 2013)…

    • 1307 Words
    • 6 Pages
    Better Essays
  • Best Essays

    Heil, G., Bennis, W. & Stephens, D.(2000), Douglas McGregor, Revisited: Managing the Human Side of the Enterprise, John Wiley & Sons Inc, New York.…

    • 1706 Words
    • 7 Pages
    Best Essays
  • Good Essays

    Distribution of Mattel

    • 452 Words
    • 2 Pages

    Internet shopping has emerged for years and become an increasingly popular consumer activity now. More consumers prefer using the Internet to research products they plan to purchase. The growing number of toy distribution platforms has given consumers more power over the prices they ultimately will pay – if not over what toys they'll find at the stores. To capitalize on the…

    • 452 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Hasbro Stakeholders

    • 1350 Words
    • 6 Pages

    As we began to look at a variety of social issues, we began to have lively debates on what was important and what wasn’t. The diverse views we took help us shape the complexity of Hasbro and the toy industry.…

    • 1350 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    Lego case study analysis

    • 1354 Words
    • 4 Pages

    By the end of 2003 Lego was already facing crisis owing to dipping profits and declining market pool for toys. Lego had planned to expand into markets beyond building toys and needed huge investment to be made in it. But it found difficult to compete when fad players and other toy manufacturers were giving them stiff competition in a market that already was supposed to be giving lesser returns every year. This was mostly due to factors out of the control of Lego and other toy companies because, firstly, a research suggested that the demand of children who were primary customers of these companies were changing rapidly to fashionable and electronic products. They had lesser attention span and looked for instant gratification, and were lesser inclined to play with toys involving physical activity. Also Lego found it difficult to be competitive when its manufacturing base was in European markets while toy companies were moving to Far East and Middle East where labor was comparatively cheaper.…

    • 1354 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    The video game industry includes video game software, hardware and digital gaming. The USA has the largest market share of 27% and revenue of $18.3 billion (Euromonitor, 2014). The industry is stagnant with an annual growth rate of 0.3% in 2013 (Euromonitor, 2014). The industry is also transforming from traditional PC or console software purchases to digital game downloads. Specifically, the mobile and tablets game segment of digital gaming in the USA has a strong 38% annual growth in 2013 (Newzoo Market Research, 2013). With the growing customer base and lower barrier in digital distribution, traditional gaming giants are losing market share to new entrants.…

    • 1439 Words
    • 5 Pages
    Powerful Essays
  • Best Essays

    Singapore Airlines Report

    • 3450 Words
    • 14 Pages

    Hamel, G. & Prahalad, C.K. Competing for the Future, Harvard Business School Press, Boston, 1994.…

    • 3450 Words
    • 14 Pages
    Best Essays