Executive Masters Program in Business Administration (E-MBA) (Semester I)
Note :- Solve any 4 case study
All case carries equal marks
Case NO. 1
MARKETING SPOTLIGHT- NIKE
What have been the key success factors for Nike?
Where is Nike vulnerable? What should it watch out for?
What recommendations would you make to senior marketing executives going forward? What should they be sure to do with its marketing?
Case NO. 2
MARKETING SPOTLIGHT- DISNEY
The Walt Disney Company, a $27 billion-a-year global entertainment giant, recognizes what its customer’s value in the Disney brand: a fun experience and homespun entertainment based on old-fashioned family values. Disney responds to these consumer markets. Say a family goes to see a Disney movie together. They have a great time. They want to continue the experience. Disney Consumer Products, a division of the Walt Disney Company, lets them do just that through product lines aimed at specific age groups.
Take the 2004 Home on the Range movie. In addition to the movie, Disney created an accompanying soundtrack album, a line of toys and kid’s clothing featuring the heroine, a theme park attraction, and a series of books. Similarly, Disney’s 2003 Pirates of the Caribbean had a theme park ride, merchandising program, video game, TV series, and comic books. Disney’s strategy is to build consumer segment around each of its characters, from classics like Mickey Mouse and Snow White to new hits like Kim Possible. Each brand is created for a special age group and distribution channel. Baby Mickey & Co. and Disney Babies both target infants, but the former is sold through department stores and specialty gift stores whereas the latter is a lower-priced option sold through mass-market channels. Disney’s Mickey’s Stuff for Kids targets boys and girls, while Mickey Unlimited targets teens and adults.
On TV, the Disney Channel is the top primetime destination for kids age 6 to 14, and Playhouse Disney is Disney’s preschool programming targeting kids age 2 to 6. Other products, like Disney’s co-branded Visa card, target adults. Cardholders earn one Disney ``dollar’’ for every $ 100 charged to the card, up to the card, up to $75,000 annually, then redeem the earnings for Disney merchandise or services, including Disney’s theme parks and resorts, Disney Stores, Walt Disney Studios, and Disney stage productions. Disney is even in Home Depot, with a line of licensed kid’s room paint colors with paint swatches in the signature mouse-and-ears shape.
Disney also has licensed food products with character brand tie-ins. For example, Disney Yo-Pals Yogurt features Winnie the Pooh and Friends. The four-ounce yogurt cups are aimed at preschoolers and have an illustrated short story under each lid that encourages reading and discovery. Keebler Disney Holiday Magic Middles are vanilla sandwich cookies that have an individual image of Mickey, Donald Duck, and Goofy imprinted in each cookie.
The integration of all the consumer product lines can be seen with Disney’s ``Kim Possible’’ TV program. The series follows the action-adventures of a typical high school girl who, in her spare time, saves the world from evil villains. The number-one-rated cable program in its time slot has spawned a variety of merchandise offered by the seven Disney Consumer Product divisions. The merchandise includes: ▪ Disney Hardlines – stationery, lunchboxes, food products, room décor. ▪ Disney Softlines – sportswear, sleepwear, daywear, accessories. ▪ Disney Toys – action figures, wigglers, beanbags, plush, fashion dolls, poseables. ▪ Disney Publishing – diaries, junior novels, comic books. ▪ Walt Disney Records – Kim Possible soundtrack.
▪ Buena Vista Home Entertainment – DVD/video.
▪ Buena Vista Games – Game Boy Advance.
``The success of Kim Possible is driven by action – packed storylines which translate well into merchandise...
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