Over the years the business of Graphic Designers’ Studio has grown many folds, resulting in a need to move from “home-based” business model, to an office where the 3 support staff and 2 customer service reps and 15 designers can be consolidate at one location.…
I will then compare the limitations of different software packages used in graphics work. (M1)…
GRA 202 - LAYOUT & TYPOGRAPHY MIDTERM STUDY NOTES LECTURE 1: THE GRAPHIC DESIGN PROCESS THE DESIGN PROCESS 1. Planning > 2. Design > 3. Development > 4. Feedback * There is no one way* - as such design usually solved a problem (ie. save money, environment, persuade) THE GCM GDP - what do you do when you are working? - what steps do you take? - is there room for improvement? - were you missing steps? OTHER GDP 1. Meet > Research > Conceptualize > Layout & Design > Present & Revise > Finalize 2. Breifing > Design > Artwork > Production 3. Define prob/goal > research > inspiration > sketch > digital implementation > feedback > more digi > colour & typefaces > final rev > delivery DESIGN BREIF Purpose: get everyone on the client side on same page & give the designer a point of reference Contains: corporate profile, backgrpound w/ position situation & communication, the message, target market, objectives, budjet, schedule MIND MAPS Components Include: floating topic, central topic, main topics Subtopics DESIGN AND CROWDSOURCING - the internet is changing the way we participate in design - crowd sourcing is when you ask a question of the crowd - Process: client posts job > designers respond w/ solution > client picks winning design - sometimes refered to as spec work - benefits client bc get to see end result for free > possible steal ideas and not pay designer for work LECTURE 2: ELEMENTS OF GRAPHIC DESIGN - POINT, LINE & PLANE ELEMENTS OF GRAPHIC DESIGN Line, Colour, Texture, Size, Shape, Value Space * Graphic Designers use type to communicate a message or line to create movement, or colour to create mood etc.* THE CHALLENGE - the way we identify & describe elements is varied - there is no one process for graphic design & there is no set of "stuff" or "rules" either - "Stuff = elements of design" & "Rules = principles of design" DEFINITION - Elements of graphic design: the components or content of the design, they can be tangible or work to…
* There have been recent developments in the production of clothing and communication. Computer aided manufacturing and designing was introduced allowing efficiency to be increased. * Headquarters started using email in its communication to allow faster transmission of messages within the company. * Three dimensional designing software allowed them to create new products virtually and, it could be viewed from a few perspectives.…
Design – Creativity is not just an item for those who are good with their hands. You can step into this world of alluring designs and connect for more. It gives you the power to unleash your richness.…
I gain clarity in my works by visualizing the problems and objectives through a series of moving images or short films as a result of my imagination. Visualizing my objectives allows me to take a consumer's perspective and gain insight on how my work may be interpreted. The solutions I gain from my imagination will determine what medium I use to create the final product. Whether the medium used is a short motion graphic, photography, hand-drawn illustration, or the physical product itself, every aspect of a project is critically examined to enhance the experience. Thorough research is also reflected in how the graphic design such as colour, typography, and composition weave back to support the story being…
The writer of the main content presents a comprehensible idea of how design compares to innovation, and creativity. Von Stamm, (2003), defined design as; a mindful resolution making procedure in which an idea is altered into an outcome by its concrete (merchandise) or service. After reading this explanation a person can observe how…
Bibliography: Oct 18, 2008 – This slideshow provides an introduction to graphic design. It illustrates the growth of it, especially during the Web 2.0 age. This was presented ...…
One conclusion is that we are given a natural world… But we design an artificial one!…
References: [ Stage-Gate International . (2012). Product Innovation Process. Retrieved March 16, 2012, from Stage-Gate International : http://www.stage-gate.com/knowledge_pipwhat.php ]…
Look all around you and you will see art created by Graphic Designers and yet many people will not even take a moment to think about who created it and what the story is behind them. From billboards to movie posters, packaging to TV and movies, Graphic Design is everywhere. When you are in the movie theater lobby the next time take a moment to look at all the posters on the walls announcing the upcoming movies, each and every one of those was created by a Graphic Designer somewhere, they don’t just magically appear. All of this has become so commonplace to us that often we…
Creativity is in the center of all our readings, our program, our attitudes, the height of a cool design thinker and innovator.…
England, Scotland, Wales and Northern Ireland have all developed different approaches to the planning and delivering of early year’s education.…
Virtual art is the product of long-standing traditions in art merged with revolutionary technological advances. With innovations emerging almost as fast as end-users can test and master new systems, technology has dramatically altered our daily lives and changed our thought processes. Like many technological advances, virtual and cyber realities have been embraced, and often created by, artists that experiment with the myriad of possibilities that technology can offer. While there have been many works of art inspired and created by means of digital advances, the medium has yet to be defined and its boundaries have not yet been identified. Since technology and virtual art are just beginning to be explored, the medium is in its infancy and thus cannot be judged based upon traditional mores of art. Before virtual art can achieve prominence and respect within the art world, many barriers of tradition must first be abolished. Virtual and digital technologies are rampant in American culture and thoroughly utilized in entertainment mediums like television, movies, magazines, and video games. Our capitalist economy creates a fertile environment for these mediums to prosper by feeding off the public 's hunger for entertainment. Because these industries are in such high demand and accrue billion dollar revenues, new technologies are often conceived in and funded by these trades: "For, in essence, all socially relevant new image media, from classical antiquity to the revolution of digital images, have advanced to serve the interests of maintaining power and control or maximizing profits" (Grau 339). That being the case, new technologies "hardly ever…advanced solely for artistic purposes" (Grau 339). Because "power" and "profits" are the central means of motivation in our culture; art, in the classical sense, is often an afterthought. In an age where entertainment and art intertwine, however, distinctions between the two based upon their creation are impossible. With…
The second reason for illustration again focuses on how the involvement of procedural evolution does not allow for the permanent defining of art, in this case in regards to the applied art production methods. Most recently computers have revolutionized some forms of art. It has also created a new movement through the application of technology in new and unique ways to the creation process. If art had been permanently defined prior to this new use of computers it would have stifled what has become a new and exciting branch of art, and as a consequence could have limited future productions from unimagined advancements.…