Preview

What Are The Effects Of Violent Video Games On Young Children Or Teenagers?

Good Essays
Open Document
Open Document
717 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
What Are The Effects Of Violent Video Games On Young Children Or Teenagers?
What are the effects of violent video games on young children or teenagers?

A child should be given what he needs, not what he wants. I am starting this essay with this quote because this one describes our reality in the best way possible, where our children are becoming more and more everyday a part of the virtual world. Nowadays, children are obsessed with video games, especially with these violent video games that are spreading around and children play them every day. One day I was at my aunt’s house, as we were standing there my cousin came home from school threw his bag and turned on his computer and started playing video games. As he was playing he got off his chair and started screaming and yelling. He was really angry because he couldn’t win and he couldn’t kill the person that was shooting him. He sat down again, and this time he was really hopping to win and to destroy his enemies. In the end he achieved what he wanted, the enemy was shot, laying down, covered with blood. He started laughing ironically and was really satisfied with what he had done. He kept repeating the actions, he wouldn’t quit, even though his mother was calling him about a thousand times. What I am trying to point out is that we can see these images every single day in every home
…show more content…
The game producers consider any method for the only reason to attract children to play these games. Children who are exposed to different scenes of violence are often inclined to aggression, fear and panic and are generally wild and quick-tempered, considering it a normal thing. Reactions of children who play violent video games change with the time, when they start to apply more force against people and children around them. They tend to hit and kick others even after a slight disagreement. Affected by these devastating violent games, children reveal numerous problems, such as excessive worry, insomnia and behavior

You May Also Find These Documents Helpful

  • Good Essays

    Violent video games allow children to act out violent actions on a type of screen with some type of remote. The violent behavior the act out can be complimented and rewarded with achievements. The reward these kids get may make them feel better about themselves and make them more prone to act out in violent ways and in violent behaviors outside of the game. Kids are mislead by these games by thinking that the violence they are…

    • 888 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…

    • 376 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Video games are basically known as a staple among American teenagers. Many teenage boys and even some girls spend hours of their day staring at the TV screen and rapidly pushing buttons on a controller. Many of the top selling games in America strongly involve violence in their gameplay. These types of games raise many questions about how they affect the people playing the games. Are there negative consequences or are these claims just made up? There is research to back up both claims but the negative effects of violent video games seem to overpower the positives of recreational violent video game play. Manufacturers should enforce their own policy towards people who play their games in a more efficient way. Video games have multiple severe problems associated with the violence that is so heavily incorporated into them. Video games can give a false sense of reality and allow gamers to become so immersed into their game play that lines between real life situations and game play situations begin to blend together. Playing video games can also become an addictive distraction. Many avid gamers can spend hours at a time glued to their TVs playing on their Xboxes, PS3s, and other gaming consoles. This time spent playing games can take away from other activities. Important things like schoolwork and grades can be affected by spending all one’s time playing games instead of focusing on more important things. It can cause people that play the games to go to sleep super late in the night. The students then have to wake up early and go to school tired and will not be able to focus and stay awake to learn the material being taught. Video games also spur a sedimentary lifestyle. Obviously, not getting enough daily exercise leads to weight gain and other health issues. Violent video games also cause behavioral and social problems. These games desensitize people towards killing and steer them in the direction that killing is…

    • 1933 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Video games; a way to pass time or blow off steam without actually doing anything. Since the 1970's video games have evolved into multiple genres, attracting players of various ages.…

    • 295 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Video games around the world have become immensely popular, a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games, but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t be as popular as your top seller shooting game. Nowhere even close. Here I am today to tell, to inform, and to enlighten parents on the dangers of letting your child play these violent games.…

    • 557 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Video Game Violence

    • 1521 Words
    • 7 Pages

    Violence in video games has been around for many years and many kids have played them. Some people believe that these video games change the kids’ minds and make them killers while others feel that it does nothing to them. Although no outcome has been decided yet, studies have shown that the violence in videogames can change the way that kids think, some bad like killing and others good like problem solving. As technology gets more advanced and the graphics get better, the video games become more violent. However, there has also been a rise in sports and puzzle games allowing kids to problem solve and maybe get motivated to play a sport. Violent video games can be an issue to the society because of the kids that play them, but violent videogames could help us train kids to be more focused.…

    • 1521 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    The first harmful effect of violent, role-playing games is their effect on a youth’s reaction to violence and gore. When a child spends so much time exposed to the kind of brutality depicted in violent video games, the actions executed lose meaning. When interviewed, Mrs. Oake, a registered nurse and mother of two, stated “Eventually, the gravity of the violent acts and their consequences are lost on these children. It may become difficult for them to grasp the fact that this behavior causes serious consequences in real life.” In turn, this means that the children are more likely to be aggressive, because the magnitude of their actions means nothing to them. Dr. Levine agrees that “Desensitization, then, can help children engage in activities that were previously anxiety-provoking.” (33) Meaning that one…

    • 1407 Words
    • 6 Pages
    Powerful Essays
  • Better Essays

    All this results in one questions, do violent video games affect the player’s violent tendencies?…

    • 1167 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    Video games have become a part of culture in America and all around the world. Video games are extremely popular, connecting people through the internet allowing them to interact with one another through cyber-portal for entertainment, with varying genres of games from card games, first person shooter’s, racing or even 3D strategy games. These games connect millions people around the world, gamers spending countless hours glued to screens looking at bunch of pixels. These games are evolving every year, as technology gets better so do the games, with more realistic graphics, sound effects and scenarios. So with this, the violent games are also becoming more realistic, violent and aggressive. Many of violent war games being released today have age restrictions on them, R16 or R18 warning people of the violent content the game has, and however this does not underage people getting their hands on them. Are these prolonged hours spent playing these games damaging these people’s mind or violent games have nothing to do with making people violent? Many studies have taken place to look into whether or not these games are causing aggression, but none of these studied developed well-validated measures of youth violence caused by games. To investigate this important controversy and proof that violent video games cause aggressive behavior needs to be done more research.…

    • 1632 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    The controversy of whether violent video games invoke aggressive behaviors from children or the games are simple harmless hobbies has led numerous parents to consider the consequences of buying video games for their child. Each passing year, the contents and qualities of video games continue to improve dramatically. As video graphics and story plot lines become more complex, parents have become bothered over the violence that their children absorb when playing a game.…

    • 73 Words
    • 1 Page
    Satisfactory Essays
  • Powerful Essays

    Completed Research Paper

    • 1453 Words
    • 4 Pages

    A kid is more likely to be aggressive towards people if he or she were playing Grand Theft Auto or a game that is violent that involves shooting or killing a person (University of Rocheste para. 1). When a kid is playing a violent game it makes them more familiar with hitting, shooting or stealing a car which makes the kid feel like he or she is in a real life situation (University of Rocheste para. 2). These games can make a person act differently when it comes to real life situations such as a person reacting very emotionally to a cause or being more aggressive. Violent video games like this can influence bad or psychotic behavior for example what happened in Colorado. A kid with orange dyed hair decided to enter a movie theater and kill several people with no intention. Little do people know the reason could be violent video games. Researchers have done an experiment to prove that video games can corrupt a person’s mind:…

    • 1453 Words
    • 4 Pages
    Powerful Essays
  • Satisfactory Essays

    For years kids have been playing aggressive games on their XBoxes, playstations, Wii’s and more but it’s always been an issue weather the games being played are appropriate for kids of that age. Stimulated violence in games are not an issue for children and can in fact be beneficial. Reasons for this are that it’s a healthy way to release emotions, and it educates kids on violent things early. Regardless of the facts proving that violent games are a healthy diversion for kids some people still believe they are not okay but here is why that is wrong.…

    • 564 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    Video games will turn 34 years old in 2006. The industry that started with Pong is now a multi-billion dollar worldwide industry. Over the last decade, video games have become an integral part of American culture where violence is a common factor in many of these games. An increasing number of people are becoming concerned with this violence, and its possible effects and influences among gamers. As we enter an age made of computers and filled with virtual realities, knowing the effects of violence in video games is becoming increasingly important. Video games, in all forms, lead to aggressive behavior in young children.…

    • 2021 Words
    • 9 Pages
    Better Essays
  • Better Essays

    According to the article “Shooting in the Dark” author, Benedict Carey, states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience, neurology, and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author gives ample explanation on evidence used from his sources to give the optimal understanding to the reader of the results and/or findings given by the sources. The article connects to the modern age of gamers with examples from big name video games popular with today’s video gamers. Although Mr. Carey does give evidence that violent video games have been found to give short term negative effects he does reassure the reader through quotes and statements from his sources that no studies show consistent long term effects. The claim of the author about the research on the effects of violent video games is strongly supported and backed through his use of rhetorical appeals and scholarly evidence.…

    • 1402 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Video Game Violence

    • 679 Words
    • 3 Pages

    Many gamers use games as stress relievers for their problems. There was a study where they took kids with anger problems, and they let half play a violent video game; while the rest continued on with there lives. Those that played the game were found to be often calmer. Pulling a trigger on a controller does not lead to people pulling actual triggers. After many hours of gameplay players eventually began to see the violence as irrelevant fiction. They begin to focus more on the game instead of awe of the graphics. Sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. The way kids release their emotions through video games helps them control them, and not blow up on people for random moments.…

    • 679 Words
    • 3 Pages
    Good Essays