top-rated free essay

Violent Video Games

By MaddyG1 Feb 25, 2013 663 Words
Violent Video Games Cause Behavioral Problems
Fifty years ago, video games were just a mere fantasy. They were just simple concepts that some intelligent people worked hard on and gifted to the world. Now, these games have been held responsible for school shootings, for increases in bullying, and for violence towards women. Technology around the world is continuously advancing, including video games. Over time, they have become increasingly more interactive and influential. Destructive video games facilitate violence in minors due to the fact that they are swayed by their surroundings.

Scientific evidence has established that violent video games are potentially harmful to players. The persistent exposure to these particular games allows a child to take part in the action and become desensitized to violence. Gruel points out that “this immersion results in a more powerful experience and potentially dangerous learned behavior in children and youth” (Gruel, 2). This supports that children are learning deeply violent behaviors when they play specific categories of games. In fact, a link was verified between virtual violence and succeeding hostility in children that is more influential than the association between secondhand smoke and cancer. Gruel revealed that “the intensity of interactive video games may be habituating and that two to three hour sessions of intense interactions with video games raise adrenaline levels in children and produces extended physiological arousal” (Gruel, 3). This substantiates the influence these games have on children’s lives and exactly how damaging they can be. What will it take for the children themselves to see this?

Some may argue that violent video games can relieve stress and diminish mild cases of depression. Video games may relieve temporary stress and miserable feelings, but in the long run they have a more cumulative impact on those who play them. In fact, repetitive play of violent video games may actually cause the stress and grim outlooks, making one think they are relieving stress, when they are actually causing it. Gruel states that “participating in the playing of violent video games by children increases aggressive thought, antisocial behavior, and delinquency; engenders poor school performance and desensitized the game player to violence” (Gruel, 3)/ Short-term stress relief from playing these real life games will not have any long-term benefits.

Others may argue playing these games increases your pain tolerance. Extensively, it is aggression that increases pain tolerance, not violent video games. These games are increasing adrenalized stimulation and hyper-vigilance, creating horrible effects in the bodies and brains of those who play them. Is that going to be a well-developed mind as a child growing into and adult? Gruel proves this when he says that “playing ultraviolent game can cause automatic aggressiveness, increase aggressive thoughts and behavior, and reduced activity in the frontal lobes of the brain” (Gruel, 3).

These video games simulate violence, and teach children that violence is adequate and a suitable way to resolve conflicts. There is a major form of scientific research on the connection between interacting in media violence and hostile behavior. Violent behaviors have increased rapidly in the pasty fifty years. As video games are becoming more advanced, the violent games have become more graphic and realistic. It is not necessary for the games to be completely abolished, but it is essential that we adopt stricter guidelines and age restrictions in order to change the violent behaviors that the public is witnessing.

Works Cited
Walters, Lawrence G. “Minors Should Not Be Required to Obtain Parental Consent for Violent Video Games.: America’s Youth. Ed. Jamuna Carroll. Detroit: Greenhaven Press, 2008. Opposing Viewpoints. Rpt. From “Sex, Lies and Videogames.: 2006, Gale Opposing Viewpoints In Context. Web. 10 Dec. 2012.

Gruel, Steven F. “Violent Video Games Cause Aggression in Children and Should Be Regulated.” Media Violence. Ed. Noah Berlatsky. Detroit: Greenhaven Press, 2012. Opposing Viewpoints. Rpt. From “Brief of Amicus Curiae.” Schwarzenegger v. Video Software Dealers Association and Entertainment Software Association. 2010. Gale Opposing Viewpoints In Context. Web. 10 Dec. 2012.

Cite This Document

Related Documents

  • Effect of Violent Video Games

    ...Positive Effects of Violent Video Games Contrary to popular belief, violent video game actually has a lot of positive effects. According to studies done about the relationship of violent of video games and violent crime, this form of popular media has reduced the amount of violent crime. As stated in the journal written by Benjamin Engelslatt...

    Read More
  • violent video games and children

    ... Violent video games Many people believe that violent video games should be banned, claiming that they have a negative effect on people. Some even say violent games make people commit violent acts. These games do influence human behavior, which is not always positive, but this does not mean that they should be banned. If a child began pla...

    Read More
  • Effects of Violent Video Games

    ...EFFECTS OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to...

    Read More
  • Video Games

    ... Video Games: An Analysis of Violence in the Medium Cynthia Livingston ENG 1000 Capella University March 2015 Introduction Violence in the media has always been a hotly debated topic, but with the rise in the popularity of video games in recent years it has become a nationwide debate. The unfortunate string of school shootings i...

    Read More
  • Violent Video Games

    ...debate about media violence effects would be over. An historical examination of the research reveals that debate concerning whether such exposure is a significant risk factor for aggressive and violent behavior should have been over years ago (Bushman & Anderson, 2001). Four types of media violence studies provide converging evidence of such eff...

    Read More
  • Effects of Violent Video Games

    ...Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact, between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 ...

    Read More
  • Argument on Banning Violent Video Games

    ...10, 2010 No to Banning Violent Video Games Over the past five decades there has been a discussion over violent media. This has included movies, music, music videos and television. Since 1990, there has been another venue on the chopping block, video games. Although video games have been around since the 70’s, the ones mainly considered ...

    Read More
  • Violent Media Images and Video Games Results in Violent Behavior

    ...Reaction Paper October 28, 2004 Violent Media Images and Video Games Results In Violent Behavior Can violent media images and video games result in violent behavior? The answer is yes. For a few decades now hundreds of researchers have take time to research the relationship of media images and video games to violent behavior in children....

    Read More

Discover the Best Free Essays on StudyMode

Conquer writer's block once and for all.

High Quality Essays

Our library contains thousands of carefully selected free research papers and essays.

Popular Topics

No matter the topic you're researching, chances are we have it covered.