Violence in Video Games and Aggressive Behavior

Topics: Nonviolent video game, Video game Pages: 3 (624 words) Published: September 12, 2015
Reading Diary

Reading: Playing with fire?
Lecture 7
Week 3

References:
Ames, Iowa. 2014. Life lessons: Children learn aggressive ways of thinking and behaving from violent video games. 24 March. Accessed July 12, 2014. http://www.news.iastate.edu/news/2014/03/24/violentgamesbehavior.

Bushman, Brad J, and Craig A Anderson. 2001. “EFFECTS OF VIOLENT VIDEO GAME SON AGGRESSIVE BEHAVIOR, AGGRESSIVE COGNITION, AGGRESSIVE AFFECT, PHYSIOLOGICAL AROUSAL, AND PROSOCIAL BEHAVIOR: A Meta - Analytic Review of the Scientific Literature.” American Physiological Society (Iowa State University) 12 (5): 353-359.

Irvine, Martha. 2008. Survey: 97 Percent Of Children Play Video Games. 16 Septemver. Accessed July 12, 2014. http://www.huffingtonpost.com/2008/09/16/survey-97-percent-of-chil_n_126948.html.

Norcia, Andrea. 2014. Violent Video Games & Aggressive Behaviors. June. Accessed July 13, 2014. http://www.pamf.org/parenting-teens/general/media-web/violentgames.html.

Thesis:

This thesis is based on the impact of violent usage of video games by individuals which is in relation to one’s aggressive behaviour.

Summary (including in-text reference):

Researchers have conducted examinations on people based on their behaviour whilst making use of violent and non-violent games and their notion sways on both ways. They have come to an idea that it relates to three types of reactions which are cognition, affect and arousal. Cognitive relating to one’s thinking and reasoning is tied to violent game being played. Frustration can be analysed in individuals even while playing non-violent games like flappy bird for example, a simple game but with high level of frustration created (Bushman and Anderson 2001).

In connection to cognitive behaviour, exciting non-violent games increases arousal creating aggressive thoughts and this encourages long term aggressive knowledge structures. Non-violent games that tend to cause frustration can increase aggressive...


References: Ames, Iowa. 2014. Life lessons: Children learn aggressive ways of thinking and behaving from violent video games. 24 March. Accessed July 12, 2014. http://www.news.iastate.edu/news/2014/03/24/violentgamesbehavior.
Irvine, Martha. 2008. Survey: 97 Percent Of Children Play Video Games. 16 Septemver. Accessed July 12, 2014. http://www.huffingtonpost.com/2008/09/16/survey-97-percent-of-chil_n_126948.html.
Norcia, Andrea. 2014. Violent Video Games & Aggressive Behaviors. June. Accessed July 13, 2014. http://www.pamf.org/parenting-teens/general/media-web/violentgames.html.
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