Preview

Violence in Video Games

Good Essays
Open Document
Open Document
806 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Violence in Video Games
The Correlation Between Playing Violent Video Games and Physical Aggression in Adolescents
Anna Phelps
Chatham University

The Correlation Between Playing Violent Video Games and Physical Aggression in Adolescents

A critical analysis of violence and aggression in the United States is an issue commonly debated by psychologists, government agency officials, and many university researchers. This topic has also been separated into many specific categories in the general media such as violence in movies, schools, and video games. Specifically there has been a great deal of focus on the relationship between violent video games and violent behavior in the United States. Our society is concerned with the increase of public awareness in regard to school shootings and other local acts of violence. However, these acts of violence are known in the media to be caused by young males, which could allude to why some think that violent video games have a correlation with acts of violence. However, research shows no direct correlation between violent video games and physical violence in adolescents.

These acts also threaten people’s sense of humanity. Recently Columbine (Colorado High school shooting), and Newtown (Connecticut Elementary shooting) became target areas of violence where the perpetrators were young males. Both of these instances of violence brought a new heaviness to the hearts of all Americans. From that fear, many people seemed to lose a little more faith in society, a fact which brought up the thought, ‘Who, if anyone, is trustworthy when it comes to the safety of their children as well as themselves?’ This notion progressed into minimal, or sometimes primary, blame on the media. Video games, a genre of this media, were a target, but research has proven no connection between physical acts of violence and the playing of violent video games. In the New York Times article, Shooting in the Dark, Benedict Carey states, “The issue [video games] is



Cited: Carey, Benedict. 12 Feb. 2013. "Shooting in the Dark." The New York Times. The New York Times. <http://www.nytimes.com/2013/02/12/science/studying-the-effects-of-playing-violent-video-games.html?pagewanted=1>. Straub, Richard O., David G. Myers, and Cornelius Rea. 2013. Study Guide to Accompany David G. Myers Psychology Tenth Edition in Modules. New York: Worth.

You May Also Find These Documents Helpful

  • Good Essays

    In the past 20 years society has fallen victim to mass murders perpetrated by children, even though overall crime is down. In order to better understand this; social scientists are conducting studies on whether violent video games contribute to this cycle of violence or are they just a tragic coincidence. In “violent Video Games: Dogma, Fear, and Pseudoscience” Christopher Ferguson argues that there is no significant contribution to video game violence and the up-tick in youth violence seen today. However, David Grossmann in “Trained to kill (children who kill)” argues that video game violence not only contributes, but also trains children how to…

    • 768 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The Blame Game Anaylisis

    • 658 Words
    • 3 Pages

    Violent video games have been blamed for school shootings, increases in bullying, and violence toward women. Critics argue that these games desensitize players to violence, reward players for stimulating violence, and teach children that violence is an acceptable behavior. Although critics believe this to be true, there are some people who believe otherwise such as Roger Pilon, who expressed his thought and ideas on the matter in an article he wrote that appeared in the Denver Rocky Mountain News paper on May 9, 1999, entitled “The Blame Game”. In this article he elaborated on the issue of video-game creators being held liable for for the crime that are committed today especially among the youth, for example the Littleton tragedy. Pilon speaks on how not only video game makers, but the media in general all have the right to create and advertise whatever they want by way of the Constitution and the only person who should be blamed and punished for a crime is the direct person who committed the crime. This is revealed by way of the audience Pilon intends to reach through his article which is law enforcers, and parents of video game players all to say that its not the video games that is causing the crime but its the individual.…

    • 658 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Better Essays

    Critique Paper

    • 997 Words
    • 4 Pages

    In the essay, “Do Video Games Kill?” Karen Sternheimer takes on the topic of media’s influence on teen and adolescent violence in America. She focuses primarily on video games, particularly the recently popular “first-person shooter” games (p. 204). With the debate still raging on, there is a history that reflects the same problematic issues that we face today. Sternheimer follows this debate through many topics, but the encompassing theme is that there are many underlying issues that are not being addressed due to the acute focus on a media outlet such as video games.…

    • 997 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Do Video Games Kill

    • 351 Words
    • 2 Pages

    According to the article “Do Video Games Kill?” author, Karen Sternheimer, brings up an interesting and controversial subject about video games. “If we want to understand why young people, particularly middle class or other stable environments, become homicidal, we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky, Oregon, and Colorado were most probably caused by video games. The author sticks to this explanation because of many influential opinions from politicians, news, and different groups of people. Media is providing information to the public about shooters being the ones who are playing video games.…

    • 351 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Mass shootings have risen to a high percentage in recent years in America; there have been more than two hundred mass shootings in the United States since the year 2006. Some of these shooters have certain similarities with each other such as being introduced to certain types of violent video games. Many of these games are believed to have certain negative effects on children who play these games; this issue has been around for over a decade on whether or not these games are too violent for younger audiences. Parents have become concerned with the games that are being manufactured today, and believe these games may lead to criminal behavior for children who play violent games. However, we do not have enough proven evidence that violent media…

    • 287 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.…

    • 1740 Words
    • 7 Pages
    Powerful Essays
  • Best Essays

    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

    • 2000 Words
    • 8 Pages
    Best Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Best Essays

    Hostility, Type A behavior , and stress hormones at rest and after playing violent video games in teenagers.…

    • 5814 Words
    • 24 Pages
    Best Essays
  • Good Essays

    While many murderers have played violent video games, people can not blame the actions of those murderers on video games because people do not have enough evidence to prove that video games cause people to kill. Scientists never seem to factor in social rejection, feelings of alienation or depression into their studies and reporters always seem to focus on whether or not the culprit played video games instead of focusing on the problems the culprit may have mentally. In her article, “Do Video Games Kill”, Karen Sternheimer says that media tries to decontextualize violence and that poverty, rough neighborhoods and family violence are not included in research often. A lot of times, mental illness is overlooked too (Sternheimer 3). This…

    • 1191 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Nowadays, it became a statement of good state, on the part of Bible thumpers and those who refer to themselves as “conservatives,” to think of violent video games as such that encourage young people to indulge in anti-social behavior. For instance, the article “Violent Video Games can Increase Aggression”, which is available on the website of American Psychological Association, implies that it is such games that result in more and more young Americans being deprived of understanding of what the concept of social integrity stands for: “Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life”(APA, 2000). However, Video games do not make kids violent because violence is part of human nature and kids experience much more violence in school and near violence is symptomatic of larger cultural problems.…

    • 878 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Persuasive Speech Outline

    • 633 Words
    • 3 Pages

    Thesis: Media shouldn’t be blaming the videogames as the main cause of violence in youth.…

    • 633 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Violence & Video Games

    • 2243 Words
    • 9 Pages

    Hicks, Marybeth. "HICKS: Violent Video Games Create Unhealthy Emotions." TheWashingtonTimes.com. The Washington Times LLC, 30 Apr. 2013. Web. 6 May 2013. .…

    • 2243 Words
    • 9 Pages
    Better Essays
  • Better Essays

    According to the article “Shooting in the Dark” author, Benedict Carey, states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience, neurology, and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author gives ample explanation on evidence used from his sources to give the optimal understanding to the reader of the results and/or findings given by the sources. The article connects to the modern age of gamers with examples from big name video games popular with today’s video gamers. Although Mr. Carey does give evidence that violent video games have been found to give short term negative effects he does reassure the reader through quotes and statements from his sources that no studies show consistent long term effects. The claim of the author about the research on the effects of violent video games is strongly supported and backed through his use of rhetorical appeals and scholarly evidence.…

    • 1402 Words
    • 6 Pages
    Better Essays