Preview

Video Games - Research Paper with References

Better Essays
Open Document
Open Document
1309 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Games - Research Paper with References
Video Games: Who’s Really Responsible?

Melissa Hinkley
Rosemary Mekita
Composition I - February 29, 2012

Video Games: Who’s Really Responsible?

It’s in the news at least once a week it seems. A crazed gunman goes on a rampage, leaving horror in their wake. The thought in most people’s minds are the same, “What caused this?” The finger pointing inevitably begins and as it seems more and more prevalent, those fingers get pointed at violent video games. Christopher Ferguson believes this to be true in his article Video Games: the Latest Scapegoat for Violence (2007). The fingers should be pointed at the person responsible for the violent act, not an inanimate object that is only used to entertain. Christopher Ferguson is an assistant professor in the department of behavioral, applied sciences, and criminal justice at Texas A&M University International. In his article, Ferguson discusses the link between violent video games and violent behaviors. Ferguson states “it seems to me that increasingly, as a culture, we have shied away from holding people responsible for their behaviors, and instead prefer to seek out easy or even abstract entities to blame” (2007 p. B20). People, like scientists and politicians, state that they have the answers to our problems. The fallout from this is that it leads to a witch hunt or a moral panic. Ferguson is aware that while his own research on the topic will not be well received by some in his field, he does speak from “familiarity with the research and the literature” (2007, B20). He believes that social scientists made up their minds that violent video games caused aggression before there was significant data to support the theory. Consequently, violent video games have become a “scapegoat” to explain away bad choices that people make.
Christopher Ferguson states in his article that he has conducted his own research on violent video games and has published several articles on this research. He believes



References: Ferguson, C. (2007, July 22). Video Games: the Latest Scapegoat for Violence. The Chronical Review, Vol.53(42),Page B20.

You May Also Find These Documents Helpful

  • Good Essays

    In the past 20 years society has fallen victim to mass murders perpetrated by children, even though overall crime is down. In order to better understand this; social scientists are conducting studies on whether violent video games contribute to this cycle of violence or are they just a tragic coincidence. In “violent Video Games: Dogma, Fear, and Pseudoscience” Christopher Ferguson argues that there is no significant contribution to video game violence and the up-tick in youth violence seen today. However, David Grossmann in “Trained to kill (children who kill)” argues that video game violence not only contributes, but also trains children how to…

    • 768 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    From what I believe is that video games DO NOT make us violent in our lifetime. One out of the many people that agrees is the psychologist, Christopher Ferguson. Christopher Ferguson believes that video games do not make us violent in life. As he quoted, “Although there was some studies that find aggression, there also studies which find no evidence for any links at all.” So what he’s saying is that there were some studies that did show that aggression in people, but there also studies that showed that there wasn’t any…

    • 454 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    * Douglas A. Gentile and Craig A. Anderson, from “Do Video Games Lead to Violence?” Violent Video Games: The Newest Media Violence Hazard, (Praeger, 2003).…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The Blame Game Anaylisis

    • 658 Words
    • 3 Pages

    Violent video games have been blamed for school shootings, increases in bullying, and violence toward women. Critics argue that these games desensitize players to violence, reward players for stimulating violence, and teach children that violence is an acceptable behavior. Although critics believe this to be true, there are some people who believe otherwise such as Roger Pilon, who expressed his thought and ideas on the matter in an article he wrote that appeared in the Denver Rocky Mountain News paper on May 9, 1999, entitled “The Blame Game”. In this article he elaborated on the issue of video-game creators being held liable for for the crime that are committed today especially among the youth, for example the Littleton tragedy. Pilon speaks on how not only video game makers, but the media in general all have the right to create and advertise whatever they want by way of the Constitution and the only person who should be blamed and punished for a crime is the direct person who committed the crime. This is revealed by way of the audience Pilon intends to reach through his article which is law enforcers, and parents of video game players all to say that its not the video games that is causing the crime but its the individual.…

    • 658 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Best Essays

    Ivory, James, D. "Violent Video Games: If You’re Looking for the Causes of Serious Aggression and Violence in Society, Stop Playing Around with Video Games." Issues: Understanding Controversy and Society. ABC-CLIO, 2013. Web. 19 May 2013.…

    • 1305 Words
    • 6 Pages
    Best Essays
  • Good Essays

    Examples Of A Scapegoat

    • 1046 Words
    • 5 Pages

    The Scapegoat People use video games as a scapegoat to violence, but since video games have started booming, crimes started dropping. Most people are focused on negative effects for the children that play the video games. When the media does start bagging on video games, it's mostly something bad about them (unless a game breaks a record for how many copies it has sold). The media has caused more violence than some of the video games on the market.…

    • 1046 Words
    • 5 Pages
    Good Essays
  • Good Essays

    In Skinner’s argument, “Stop Pointing the Finger at Violent Video Games,” the point he is trying to convey is that crime has gone down since 1975 when they did not have video games. Therefore, video games cannot be the blame for kids and teens acting more violently if studies show crime has gone down. Skinner disagrees with critics who say video games make people violent because he plays video games and done not act violent. Jordan Skinner’s argument is valid because I myself play violent video games, as do many of my friends, and none of us have violent behavior.…

    • 953 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Darrions

    • 539 Words
    • 3 Pages

    Brown, Jeffrey. "Video Games: Violent, Yes. But Do They Make Us Violent?" PBS. PBS, 15 Feb. 2013. Web. 10 July 2013.…

    • 539 Words
    • 3 Pages
    Better Essays
  • Good Essays

    Do Video Games Kill

    • 351 Words
    • 2 Pages

    According to the article “Do Video Games Kill?” author, Karen Sternheimer, brings up an interesting and controversial subject about video games. “If we want to understand why young people, particularly middle class or other stable environments, become homicidal, we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky, Oregon, and Colorado were most probably caused by video games. The author sticks to this explanation because of many influential opinions from politicians, news, and different groups of people. Media is providing information to the public about shooters being the ones who are playing video games.…

    • 351 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…

    • 1941 Words
    • 8 Pages
    Good Essays
  • Good Essays

    Persuasive Speech Outline

    • 633 Words
    • 3 Pages

    Thesis: Media shouldn’t be blaming the videogames as the main cause of violence in youth.…

    • 633 Words
    • 3 Pages
    Good Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years, violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents, activists and researchers have long suggested that viewing such material is inherently harmful to children and adolescents and encourages criminal behavior. When people looked for reasons why two teenage boys would murder their classmates at Columbine High School, violent video games were blamed in the press (McKibben,…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Body Paragraphs

    • 933 Words
    • 4 Pages

    In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…

    • 933 Words
    • 4 Pages
    Good Essays