Video Games: Beneficial or Cause Violence
Do modern video games contribute to the increasing level of Violence that is all around
us? Can we really attribute the shootings and bombings we see on the news to the increased
violence and realism in video games ? These are the questions reporters should be asking.
Instead the first question out of their mouths if the suspect is an adolescent will most certainly
be ' Was he addicted to playing violent video games ?' If the answer is yes, they look no farther.
They should investigate the suspect's background to see if he was violent before he started
playing games. Then look at the studies done on violent video games and they will find that
98.7% of all teens regardless of gender have played violent games(Kirsh, Steven J.). What is
truly remarkable is that less than one percent of all teens go out and commit a violent act.
Therefore this will prove that it is the violence in the suspect not the violence in the game that
has led to so many deaths. The findings of many studies prove it is society not video games who
has let the gamer down. It is society who has given them a 'bad wrap'. The media and most
others are not taking into account that the incidence of violence in this age group has continued
to drop as the sales of violent video games has climbed dramatically.
Researchers have considered role playing games a double edge sword. They say they are
excellent teaching tools but the violent ones teach violent conditioning. This is NOT so!
According to Christopher Ferguson of Setson University and the independent researcher Cheryl
Olson in her study published in Springer's Journal of Youth and Adolescences it is exactly the
opposite. Their research found that playing games actually had a very calming effect on the
youth's with attention deficit symptoms and helped to reduce their aggressive and bullying
behavior. They also stated that video games could be helpful when used to distract and relax
children and adolescence during painful medical procedures.
If you decide to do research on your own be careful. Some studies have carefully rigged
the results to only give the answers they want to prove correct. They recorded only the data the
showed they were right, that the games can and often does lead to aggressive and violent
behavior. If their findings did not show the prime reason being aggressive conditioning and
that being exposed to this violence in the games was the prominent reason for the increase
it was left out. You also need to check the background of the adolescents they worked with.
Did they carefully choose only those adolescents that already had a tendency told violent
behavior even before they played the games. Both these facts could greatly change the outcome
of the study.
When you are listening to the media take into account they are giving attention grabbing
headlines and if portraying video games in a bad light gets them the audience they crave they
will say or do anything to achieve their goal. The media loves to make outrageous claims that
video games either “inspired” or “trained” the suspect to commit these violent acts. They use
the rigged studies as their backup even calling them in to act as experts on the subject. For
instance Guy Porter and Vladan Starcevic who claim that “while playing video games
outwardly appears to be an innocuous activity, the limited data available suggest playing video
games may be related to aggressive and/or antisocial behavior.
So next time you hear about a video game “causing” an adolescent to “commit”
violence remember look up your facts yourself. You may see that while some psychologists
want to include video game addiction in the Diagnostic and Statistical...
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