In this essay I improved in the areas of presenting two arguments. When writing an essay that argues a certain point, it is important to present both sides of the argument in order to give importance to your thoughts and final point. In the Green Essay, I wrote about the importance of keeping family farms alive in America, and spent a majority of the essay writing about how family farms are more beneficial to our nation than corporate or factory farms. I do not think I did a good job in presenting why certain individuals feel that corporate farming is better for our nation. I still feel like I am struggling in sticking to a certain outline to prove my points. Sometimes when I get numerous thoughts on what to write about in my head it is hard for me to organize them in the essay to create a well-structured thesis, body, and conclusion. I am extremely proud of this essay because it was very emotionally appealing to me. As someone who has been addicted to video games in their past, it was interesting to research the dangers that playing video games has and to argue that video game addiction is a very real thing. If I had more time on this essay I would probably change my essay to be more structured. There are a few times in the essay where I feel like my thoughts and arguments are aimlessly written and not very well organized to prove my point better.
Video Games: Ultimately Damaging to our Society
Glendale Community College
With modern technology booming in today’s world, video and computer games have become a staple of success. According to the NPD Group, the video game industry in the year 2009 sold 273 million units adding up to $10.5 billion in revenue. The Entertainment Software Rating Board has several statistics on the computer and video game industry; one in particular states, “67% of US households play video games” (ESRB, 2010). With so many US households giving life to this industry it raises a new issue, one that argues that video games are creating a culture of laziness. Not only do video games create laziness in our society but they also create very strong addictions to the games being played that can lead to depression. Not to say that video games are altogether a bad or evil thing, because they are not, video games have the potential to help us learn lessons and improve areas of our brain. Because of their creativity, progressive challenges, and overall popularity, these games are not going away. However with the gaming industry continuing to grow it is entirely possible for recreational gaming to turn into intense gaming that can lead to addiction and depression, ultimately doing more harm to our society than good.
Before claiming that video games create a culture of laziness, laziness must first be defined. As far as video games, the actual activity must be looked at for what it really is. Laziness is a noun that is derived from the adjective “lazy.” Lazy, as defined by the Oxford English Dictionary, is “Unwilling to work or use energy” (OED, 2014). When we take a look at video games and try to get a clear picture of what they really are, they are activities being performed with little to no exertive energy. The majority of video games are played while sitting either on a chair or couch or sofa. Video games by their nature do not require or create much effort other than that of visual stimulation. Now that these two terms have been both defined and explained, comparisons can be drawn between both of them. Another statistic given to us by the ESRB states, “The 2010 average gamer spends 8 hours a week playing video games” (ESRB 2010). Putting the two stats together provided by the ESRB tells us that 67% of US households play on average 8 hours of video games per week, or approximately 1 hour and 14 minutes a day. All of these stats and statements bring us to conclude that the average gamer sits in a chair or on a couch exerting little to no physical energy and in reality being...
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